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Revision as of 16:46, 7 July 2017 by TheSkald (talk | contribs) (Glossary)
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Skald Song is a play-by-post medieval sword and sorcery role-play set in an original world based around the fine arts.

Rules

On Terms of Service

On Playing

Getting Started

Glossary

There are many words and terms in the world of The Tapestry that you will run into. Here's a handy reference to what they mean or refer to.

Comprimaro/a - Partner. This is a title given to someone perceived as being the significant other of the Prince or Princess.

Doge / Duce - Title for the male/female leader of a guild that holds a region and their spouse. They may go by additional titles cultural to their region.

Maestro - Grand Master. This is in reference to the original founding guild leaders anointed by The Skald. They are absolute masters in their fields and are capable of great power.

Nobile - Leaders of guilds that do not hold regions. This term/rank is given to the heirs of any guild as well. Lowest titled nobility.

Oratorio - The religious text of The Tapestry.

Prima Donna - Queen

Primo/a Figlio/a - Prince / Princess

Primo Uomo - King

Skaldborne/Strangers - People not native to The Tapestry.

Virtuoso - God/dess. These are corrupted founding guild leaders, who took to the power and created cults instead. They consider themselves almost equal to The Skald and are doing the creator's bidding. They aren't wrong, but they aren't doing it the way The Skald intended originally.


Native or Not?

Natives were born and raised in The Tapestry and it is all they have ever known, generally speaking. They are not at all surprised by the arrival of beings from other places. It is, after all, part of their oldest beliefs that the creator of the world has hand picked these arrivals. Although their comfort level with a species they haven't seen before is something best left to the player to decide. New arrivals that were already a part of a guild in their former world, we encourage you to reach out to the guild of preference and let them know, especially if you're interested in pursuing that path. The guild leaders will be more than likely happy to add you to their rosters, or may choose to remain disenfranchised despite knowing that the power of a guild can help them go far in life.

  • Native characters start off with more gold than non-natives.
  • If a slot is available, native characters can start with title.

Non-native characters, also referred to as Skaldborne or Strangers, find themselves in a strange land and generally in even stranger circumstances. The way they arrive into the world is up to the player's descriptive discretion, but it is encouraged that their characters should arrive with some vague and varied amounts of amnesia and may or may not lack the clothes on their back. Think of it like a floating scale, where the most extreme cases are usually full blown amnesia and on the other end they retain all their memories, but are never quite sure how they got to The Tapestry.

Because of this constant influx of Skaldborne, the natives of The Tapestry leave wrapped little packages with a change of clothes, a waxed map to the nearest settlement, and a small amount of gold to get them started. They are usually highly encouraged to join a guild for ease in assimilation into the world, plus the guilds would get quite the reputation if one of the Skaldborne proves themselves and becomes a clear representation a champion chosen by The Skald.

  • Skaldborne characters will start off with a lesser amount of gold than natives, but will have the 'care package' already in their inventory.
  • You can also opt to play a non-native that has been around long enough to adapt.

The "Tapestry"

The Tapestry is what the natives call their world, believing that they are just one big masterpiece on an unseen canvas. As such there are no true names of continents, with masses of land/regions simply being referred to by the main city that inhabits them. There is a distinct illusion of organized peace with the leaders of regions bowing in unison to a high king, but there is strife in many forms political or otherwise. And yet their god, The Skald, loves every minute of it.

Lore

The religious text of The Tapestry is called the Oratorio, a series of chants that explain the very basics of the world's functions and has been around since early creation.
Overview

The Oratorio

Politics

The political theater of The Tapestry is always on the brink of a shift despite the illusion of peace carried by its people.

The Hierarchy and Rankings

Guilds

Events

Places

Inizio D'Oro (Capital)

Chanson Isole's

Uhrwerkstadt

Otkrytoye Polotno