Difference between revisions of "StoneHeart"

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(Awards and Recognition)
 
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=Hierarchy=
 
=Hierarchy=
*Leader
+
*Chief
*Members
+
*Champion
*Apprentices
+
*Brawler (From strongest to weakest)
  
 
==Joining==
 
==Joining==
Those wishing to join Copper Heart require sponsorship of someone within the guild to take them on as apprentice.
+
Those wishing to join Stone Heart will have to show feats of strength, by a wrestling gauntlet. Losing does not necessary fail entry, but it does determine where in the 'totem' you fall. You will continue until you are defeated, making it possible for someone to start as the current champion.
  
 
==Promotions==
 
==Promotions==
The master of an apprentice will decide when the apprentice is ready, then the master of the guild will task them with a job upon which they will be judged. If passed, then they will rise in rank to full membership and will be able to take on apprentices of their own.
+
Promotions are earned through challenges and besting the person 'above' you. The foolish can go straight for the Champion. The chief will remain uncontested, as they are a guiding hand and manage the affairs.
 +
 
 +
Members within this guild often earned titles "the ___" based on what stands them out in a brawl.
 +
*Arnfinnr the Winded came about because he would often get the air knocked out of him-- it became a running joke, especially as the man was a Hyfenblut.
  
 
=Life in the Guild=
 
=Life in the Guild=
A lot of work day in and day out, from cleaning up wood shavings to fetching more supply, they are steady in their practice and social throughout.
+
Endless physical training in forms of classical gym work outs to answering dares by your fellow guild mates. In the frozen tundra they reside, this often meant braving the cold elements alone to prove you can, to do whatever thing they think you can't. Your position in the guild is constantly challenged by those beneath you, as you vie for something higher. But despite all of this, the camaraderie is tight and boastful, with many nights leaving your belly full of frothy drink.  
  
 
==Rules==
 
==Rules==
*Do not undercut one another.
 
*Do not present another person's work as your own.
 
*Always provide quality
 
  
 
=History=
 
=History=
Copper Heart was established shortly after the fall of the Virtuosos and the establishment of the guild system beyond the maestros of old. They are an offshoot of Uhrwerkstadt's original craftsmanship guild, focusing on tinkering with clocks and creating intricate and decorative cuckoos. They are most known however for their work on marionettes, which became a booming business that lead into craftsmen attempting to 'go big or go home' and utilizing everything they could find and learn about the processes of pulleys and gears were able to create magnificent giant puppets that were (and still are) used in Uhrwerkstadt's yearly parade and earned the designer the award the initial year they were included, placing Copper Heart well on the radar.  
+
What began as a band of people focused on the skill of surviving on nothing, often becoming very important guides to cartographers, melted away into a large group of macho men (and women) who desired to hone their physical strength to a religious fervor. They were wrestlers instead of just plain survivors. They chose to take on bears and other beasts with a clashing of weight. Boasts became their currency, and Dares their call to challenge.
  
==From Puppets to Prosthesis==
+
Theirs was a lively life, celebrating their wins every chance they had and looking eagerly forward to the next chance to prove their might and flex their strong arms. At least, until the Virtuoso plague swept to them as well, becoming their undoing.
While the giant sized puppets took a public fascination, in 1909 the tinier intricate figures and mechanics drew the attention of Nitika, a magic-using healer who was trying to better the lives of those who had lost parts of their body seeking glory. At the time replacements were immobile and simply designed to replace the missing image or allow for tasks they would prefer complete limbs for; these included special legs to hold them in the saddle or carved item-grasping hands so they could continue their work with their main hand.
 
  
They would try everything from puppet designs to rigging up suits of armor to move with Nitika using her magic to try and enforce an animation upon it. However just enchanting the items would not be effective for daily use by a person and could backfire. Together they found that copper spun into fine filaments and stuck into the skin transferred the intent of the wearer to the artificial limb. It was a start, and one they took another ''58 years'' before it became a success enough that mobile prosthesis were available for all.
+
==The Virtuoso's Effect==
 +
The corruption of Bjarke the Grizzled was a slow burn that caused a major shift in direction. No longer would they pit themselves against beasts, turning on their fellow members of The Tapestry. Capturing hapless people, warriors or not, and toss them into these pits for their own amusements, a pleasure that spread like a plague among Stone Heart until more than half of its members were just as blood thirsty as their founder. The other founder, Arnfinnr the Winded, struggled with the few members that desired to return their friends and family back 'to normal', lending their efforts to the greater fight against the Virtuosos as a whole upon realizing that it was not just their Maestro that had succumbed.
  
 
==The Disbanding==
 
==The Disbanding==
As puppets and clocks fell out of style, membership within Copper Heart fell to the point it was no longer viable as a guild. Their contributions to The Tapestry are not forgotten, however.
+
Stone Heart never recovered like many of the Maestro-led guilds. Either because of the amount of deaths, the pain of memory, or the fact that Arnfinnr the Winded's status was unknown for so long.
 +
 
 +
Due to the nature of the guild, very little of it is left to be seen. The guild banner is in many records, but there are no cultural artifacts that represent them (no special architecture, pottery, etc) Their impact on The Tapestry seems to be only by their way of life and the oral and written recollections shared to the 'mainland'.
  
 
=Awards and Recognition=
 
=Awards and Recognition=
*Won Inventor's Triumph for large puppetry.
+
*Settled the region of Otkrytoye Polotno
*Won Inventor's Triumph for artificial limb progression.
+
*First established The Games that Coldhaven continue to this day
 +
*Potentially the root of the guild system as it is seen today.
 +
*Renowned members: Kyla the Small Wonder, a halfling who could wrestle with the best and traveled outside of Otkrytoye Polotno to prove it to EVERYONE (and did!)

Latest revision as of 04:45, 3 September 2018

Stone Heart
Otkrytoye Polotno ~ Est. 1010 [Disbanded]
Bjarke the Grizzled, Arnfinnr the Winded

Hierarchy

  • Chief
  • Champion
  • Brawler (From strongest to weakest)

Joining

Those wishing to join Stone Heart will have to show feats of strength, by a wrestling gauntlet. Losing does not necessary fail entry, but it does determine where in the 'totem' you fall. You will continue until you are defeated, making it possible for someone to start as the current champion.

Promotions

Promotions are earned through challenges and besting the person 'above' you. The foolish can go straight for the Champion. The chief will remain uncontested, as they are a guiding hand and manage the affairs.

Members within this guild often earned titles "the ___" based on what stands them out in a brawl.

  • Arnfinnr the Winded came about because he would often get the air knocked out of him-- it became a running joke, especially as the man was a Hyfenblut.

Life in the Guild

Endless physical training in forms of classical gym work outs to answering dares by your fellow guild mates. In the frozen tundra they reside, this often meant braving the cold elements alone to prove you can, to do whatever thing they think you can't. Your position in the guild is constantly challenged by those beneath you, as you vie for something higher. But despite all of this, the camaraderie is tight and boastful, with many nights leaving your belly full of frothy drink.

Rules

History

What began as a band of people focused on the skill of surviving on nothing, often becoming very important guides to cartographers, melted away into a large group of macho men (and women) who desired to hone their physical strength to a religious fervor. They were wrestlers instead of just plain survivors. They chose to take on bears and other beasts with a clashing of weight. Boasts became their currency, and Dares their call to challenge.

Theirs was a lively life, celebrating their wins every chance they had and looking eagerly forward to the next chance to prove their might and flex their strong arms. At least, until the Virtuoso plague swept to them as well, becoming their undoing.

The Virtuoso's Effect

The corruption of Bjarke the Grizzled was a slow burn that caused a major shift in direction. No longer would they pit themselves against beasts, turning on their fellow members of The Tapestry. Capturing hapless people, warriors or not, and toss them into these pits for their own amusements, a pleasure that spread like a plague among Stone Heart until more than half of its members were just as blood thirsty as their founder. The other founder, Arnfinnr the Winded, struggled with the few members that desired to return their friends and family back 'to normal', lending their efforts to the greater fight against the Virtuosos as a whole upon realizing that it was not just their Maestro that had succumbed.

The Disbanding

Stone Heart never recovered like many of the Maestro-led guilds. Either because of the amount of deaths, the pain of memory, or the fact that Arnfinnr the Winded's status was unknown for so long.

Due to the nature of the guild, very little of it is left to be seen. The guild banner is in many records, but there are no cultural artifacts that represent them (no special architecture, pottery, etc) Their impact on The Tapestry seems to be only by their way of life and the oral and written recollections shared to the 'mainland'.

Awards and Recognition

  • Settled the region of Otkrytoye Polotno
  • First established The Games that Coldhaven continue to this day
  • Potentially the root of the guild system as it is seen today.
  • Renowned members: Kyla the Small Wonder, a halfling who could wrestle with the best and traveled outside of Otkrytoye Polotno to prove it to EVERYONE (and did!)