Chanson Isole'e

Revision as of 18:31, 15 June 2020 by Redox08 (talk | contribs) (Culture)
From skaldsong companion

A cloistered hamlet designed with real-world French influences, and seasonal access.

Description

Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not. During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable. During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status. There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.

The locals here are a mixed bunch. In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation. With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics. While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed. Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island.

In the dry season, the road to Chanson Isolée starts off as a muddy mess but quickly becomes lush, green, and very busy as merchants try to maximize their routes between it and other places. During this time, most of the winter population will take to the waters as fishermen. Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded. Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels. There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.

While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.

History

Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel.

It is believed that it was founded by Geof Chase, a studious hermit. History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry.

Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it. So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them. Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy. After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro. The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.

In recent history, Candidature 9 has been the only head guild to be able to hold onto its position. Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.

Culture

Chanson's culture is very relaxed about almost anything under the sun and moon. So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors. The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson. Prostitution is legal and isn't looked down upon, the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.

The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.

Religion

Skaldic

Economy

Population

~<1000

Main Exports

  • Various Brews
  • Muscles, Clams
  • Books

Places of Note

Chateau Vocal

The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs.

In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.

The Flute and Flagon

A two story, compact building featuring trinkets from all over The Tapestry with no rhyme or reason to placement. The tables are arranged closely and can seat two to six people. The bar counter is located along the right wall from the entrance and features several large kegs and taps from which the house brew is poured on demand into stoneware mugs. On the far wall across from the entrance is a raised platform that serves as a stage for performances-- usually a local musician needing practice in front of a localized crowd, or the bar's own workers.

Upstairs is the living quarters for the few workers and gives place for side-business to happen, about 4 rooms not including Jackie and Eirian's permanent abodes, which they will let you borrow. It is not an inn.

The menu includes simple things, such as a porridge or stew, that can be made in large batches and kept over several days. If ingredients are available, they can make something off-menu. This is highly unlikely during the fall and winter months when everything becomes scarce and strained. During that time specific breeds of fish are more readily on the menu, as they are more active in a colder climate. A seedy dark bread is readily available with a special dipping-glaze made by boiling the house brew with honey.

The side-work:
All workers of the bar have the permission, to operate as courtesans as well.

  • They set their own prices and preferences, with the bar taking a 5% cut.
  • They must have all appointments at the Flute and Flagon, for the worker's security.
  • They can only take appointments on days they are not working another part of the bar.

Catacombs

Further beneath the city, accessible only when the water recedes-- and even then stays moderately waterlogged requiring people to wade, is the door to the catacombs. Revered heroes and royalty alike are buried there in organized tunnels spanning the whole of the hamlet, but not all are asleep in eternal rest.