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		<updated>2026-05-03T15:22:35Z</updated>
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	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77370</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77370"/>
				<updated>2021-02-13T15:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
While the island itself is roughly 20 miles around, the majority of the island is comprised of large, jagged rocks, making most of it uninhabitable except to those willing to put in the effort to pave their own way or creatures small enough to live between the rocks.  The town of Chanson sits roughly in the middle of the island and is rather small, yet is distinguished enough to be considered it's own entity by the Crown. It is comprised of three primary levels:  The lower hamlet, the upper hamlet, and the Chateau, which sits on the highest elevation of Chanson and looks out over the town.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye. This has mired the island's history with mystery and speculation, while also showcasing the seemingly large amount of nothing that has happened here.  The points scholarly texts may argue over in their long winded fashion is exciting usually only to the most diehard historian.  &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built Chanson initially as a fortress in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and eventually it was converted into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine, and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
While there is a contingency of guards for the city, they aren't numerous.  Given how open minded a lot of Chanson locals are, and a general lax attitude in regards to illegality, the guard's job tends to focus more on mediation and fines than authority and arrests. More severe crimes are usually met with expulsion from Chanson, regardless of the time of year.  &lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
While there are many citizens of the town who worship the Skald, the town's history of philosophy and the free-flow of information have generated an open mindedness towards other religions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While there is a contingency of guards for the city, they aren't numerous.  Given how open minded a lot of Chanson locals are, and a general lax attitude in regards to illegality, the guard's job tends to focus more on mediation and fines than authority and arrests. More severe crimes are usually met with expulsion from Chanson, regardless of the time of year.&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
[[File:Chateau_vocal.jpg|200px|thumb|left|Guild home base for Chanson. Currently serves as guild housing.]]&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building that once offered practice rooms for singing to the public on the levels below. Rumor has it that this old practice is how the Chateau got it's name.  The parlor on the first floor is large enough to house social dances or other large communal gatherings.  It is usually used as a meeting place for the public, offering many tables and chairs for sitting and discussing.  The Chateau is a two story building with approximately 28 rooms.  Only the entry way, parlor, and adjoining restrooms are available to the public, which are all located on the ground floor.&lt;br /&gt;
&lt;br /&gt;
In the upper level, the seated guild makes their quarters. This floor is off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Doge&lt;br /&gt;
&lt;br /&gt;
The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. You are most likely to encounter guild members here, if not out and about in the rest of Chanson, providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==Upper Hamlet==&lt;br /&gt;
The second highest level in the town, the Upper Hamlet has access to more light throughout the day as it is generally above the stone wall's height that surrounds the city.  Overtime, this area has developed into a mostly residential area, housing those who have done well for themselves here as well as a few boutiques.  The buildings are still crammed as tightly together as those on the lower hamlet, and all are welcome on this level without prejudice.  &lt;br /&gt;
 &lt;br /&gt;
===Parc d'auteur===&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space besides the Cheateau on the island dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Lower Hamlet==&lt;br /&gt;
The lower hamlet is what greets all visitors when they first enter.  This level of the town is largely dedicated to merchants, sales, restaurants, and the occasional very narrow and cramped alley way that is used for extra storage.  This is also where the bulk of travelers stay, as locals rent out their rooms like a boarding house during the warmer months as another means of making income to afford the colder ones.  Given that this area serves as the ground level for the wall and is much closer to it than the other levels, it is often light by gas lights and candles to make up for the obstruction of natural light caused by the wall.&lt;br /&gt;
&lt;br /&gt;
===Le Renvoi Catacombs===&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77369</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77369"/>
				<updated>2021-02-13T15:23:43Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
While the island itself is roughly 20 miles around, the majority of the island is comprised of large, jagged rocks, making most of it uninhabitable except to those willing to put in the effort to pave their own way or creatures small enough to live between the rocks.  The town of Chanson sits roughly in the middle of the island and is rather small, yet is distinguished enough to be considered it's own entity by the Crown. It is comprised of three primary levels:  The lower hamlet, the upper hamlet, and the Chateau, which sits on the highest elevation of Chanson and looks out over the town.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye. This has mired the island's history with mystery and speculation, while also showcasing the seemingly large amount of nothing that has happened here.  The points scholarly texts may argue over in their long winded fashion is exciting usually only to the most diehard historian.  &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built Chanson initially as a fortress in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and eventually it was converted into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine, and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
While there are many citizens of the town who worship the Skald, the town's history of philosophy and the free-flow of information have generated an open mindedness towards other religions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While there is a contingency of guards for the city, they aren't numerous.  Given how open minded a lot of Chanson locals are, and a general lax attitude in regards to illegality, the guard's job tends to focus more on mediation and fines than authority and arrests. More severe crimes are usually met with expulsion from Chanson, regardless of the time of year.&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
[[File:Chateau_vocal.jpg|200px|thumb|left|Guild home base for Chanson. Currently serves as guild housing.]]&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building that once offered practice rooms for singing to the public on the levels below. Rumor has it that this old practice is how the Chateau got it's name.  The parlor on the first floor is large enough to house social dances or other large communal gatherings.  It is usually used as a meeting place for the public, offering many tables and chairs for sitting and discussing.  The Chateau is a two story building with approximately 28 rooms.  Only the entry way, parlor, and adjoining restrooms are available to the public, which are all located on the ground floor.&lt;br /&gt;
&lt;br /&gt;
In the upper level, the seated guild makes their quarters. This floor is off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Doge&lt;br /&gt;
&lt;br /&gt;
The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. You are most likely to encounter guild members here, if not out and about in the rest of Chanson, providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==Upper Hamlet==&lt;br /&gt;
The second highest level in the town, the Upper Hamlet has access to more light throughout the day as it is generally above the stone wall's height that surrounds the city.  Overtime, this area has developed into a mostly residential area, housing those who have done well for themselves here as well as a few boutiques.  The buildings are still crammed as tightly together as those on the lower hamlet, and all are welcome on this level without prejudice.  &lt;br /&gt;
 &lt;br /&gt;
===Parc d'auteur===&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space besides the Cheateau on the island dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Lower Hamlet==&lt;br /&gt;
The lower hamlet is what greets all visitors when they first enter.  This level of the town is largely dedicated to merchants, sales, restaurants, and the occasional very narrow and cramped alley way that is used for extra storage.  This is also where the bulk of travelers stay, as locals rent out their rooms like a boarding house during the warmer months as another means of making income to afford the colder ones.  Given that this area serves as the ground level for the wall and is much closer to it than the other levels, it is often light by gas lights and candles to make up for the obstruction of natural light caused by the wall.&lt;br /&gt;
&lt;br /&gt;
===Le Renvoi Catacombs===&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Red_Hawkes&amp;diff=77355</id>
		<title>Red Hawkes</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Red_Hawkes&amp;diff=77355"/>
				<updated>2020-08-26T16:26:40Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: Protected &amp;quot;Red Hawkes&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox guild&lt;br /&gt;
|name = Red Hawkes&lt;br /&gt;
|image = [[File:RedHawkesflag.png]]&lt;br /&gt;
|established = 2020&lt;br /&gt;
|founder = John&lt;br /&gt;
|region= Uhrwerkstadt&lt;br /&gt;
}}&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
&lt;br /&gt;
=Life in the Guild=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traditions and Relevant Lore=&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Red_Hawkes&amp;diff=77354</id>
		<title>Red Hawkes</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Red_Hawkes&amp;diff=77354"/>
				<updated>2020-08-26T16:26:24Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox guild&lt;br /&gt;
|name = Red Hawkes&lt;br /&gt;
|image = [[File:RedHawkesflag.png]]&lt;br /&gt;
|established = 2020&lt;br /&gt;
|founder = John&lt;br /&gt;
|region= Uhrwerkstadt&lt;br /&gt;
}}&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
&lt;br /&gt;
=Life in the Guild=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traditions and Relevant Lore=&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=MW_Bordello&amp;diff=77353</id>
		<title>MW Bordello</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=MW_Bordello&amp;diff=77353"/>
				<updated>2020-08-26T16:07:29Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox guild&lt;br /&gt;
|name = MW Bordello&lt;br /&gt;
|type = Brothel&lt;br /&gt;
|image = [[File:MWBordelloFlag.png]]&lt;br /&gt;
|established = 2020&lt;br /&gt;
|founder = Mathis LionCourt&lt;br /&gt;
|region= Uhrwerkstadt&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
*Owner&lt;br /&gt;
*Mistress&lt;br /&gt;
*Branded&lt;br /&gt;
**Courtesans&lt;br /&gt;
**Escorts&lt;br /&gt;
*Unbranded&lt;br /&gt;
**Newbies&lt;br /&gt;
**Staff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
Meeting one of the current members will give you the option to access the facility.  If you are provided a “bordello coin” it means you are a potential for joining the group. Sealing the deal with Mathis, and becoming branded (if part of the Branded ) or meeting with Wren and becoming part of the Staff/Newbie.  Coins can be removed if the player does not become part of the crew.&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
A newbie is a person of interest that has been brought into the guild prior to Mathis greeting them.  This can range for various times. A newbie may be even removed from the guild if not suitable but can get promoted to an Escort or Courtesan.&lt;br /&gt;
Escort and Courtesans are on equal levels there is no promotion at this time past those two options.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Life in the Guild=&lt;br /&gt;
In the front of the 3 story large Bordello houses the absolute best entertainment anyone can buy.  There are a multitude of pleasures within this building.&lt;br /&gt;
&lt;br /&gt;
Ex: Singing by the one and only Mistress Wren&lt;br /&gt;
      Dancing and Entertainment by the Lovely Courtesans &lt;br /&gt;
      Hookah Room&lt;br /&gt;
      Private Entertainment Rooms&lt;br /&gt;
      Private rooms for Staff and Courtesans/Escorts available&lt;br /&gt;
Branding-&lt;br /&gt;
This is a ritual performed with Mathis and the player of rank.  This process will be discussed with Mathis and the player.  This is a tracking and ownership ritual that places the character under enslavement rules.  This character is then bound to Mathis and to work at the Bordello.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranking Definitions&lt;br /&gt;
Owner - Owns the Establishment&lt;br /&gt;
Mistress - Second in command, is reported to when Owner is not around. All staff employees and Newbies report to this position.&lt;br /&gt;
Courtesan - Pleasure position. Everything is on the table. &lt;br /&gt;
Escort - Only Escort, and sit at tables with customers.  There is no intimacy involved with this positions. &lt;br /&gt;
Newbie - In process character brought in that has not been attended to with Mathis.&lt;br /&gt;
Staff - Workers that report to the Mistress.  No contracts, nothing to establish them in binding other than a paycheck.&lt;br /&gt;
&lt;br /&gt;
==Headquarters==&lt;br /&gt;
3 floor building located in the heart of Uhrwerkstadt.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
This is a STRICT 21+ entry guild.  There can be character abuse, beatings and more.  We try to be as sensitive as possible and will stick to your ooc personal requests.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
A brief interaction between Mathis and Arwick to establish the guild has been the only history reported thus far.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=MW_Bordello&amp;diff=77352</id>
		<title>MW Bordello</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=MW_Bordello&amp;diff=77352"/>
				<updated>2020-08-19T20:26:36Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;awaiting completion of an RP to establish this as an official guild in Uhr - 8/19/2020 Hawenyddion&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=MW_Bordello&amp;diff=77351</id>
		<title>MW Bordello</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=MW_Bordello&amp;diff=77351"/>
				<updated>2020-08-19T20:26:06Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Healthy_Hearth_Healers&amp;diff=77350</id>
		<title>Healthy Hearth Healers</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Healthy_Hearth_Healers&amp;diff=77350"/>
				<updated>2020-08-19T20:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: Created page with &amp;quot;{{Infobox guild |name = Healthy Heart Healers |type = Healing |image = File:Heal2flag.png |established = 2020 |founder = Hala Sky |region= ??? }}  =Hierarchy= *Weeping Wil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox guild&lt;br /&gt;
|name = Healthy Heart Healers&lt;br /&gt;
|type = Healing&lt;br /&gt;
|image = [[File:Heal2flag.png]]&lt;br /&gt;
|established = 2020&lt;br /&gt;
|founder = Hala Sky&lt;br /&gt;
|region= ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
*Weeping Willow - Guild Master&lt;br /&gt;
*Oak Tree -Branch leader &lt;br /&gt;
*Saplings - Head Healer&lt;br /&gt;
*Roses - Trainer&lt;br /&gt;
*Leaves - Trainee&lt;br /&gt;
*Thorns - Guards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
The process of joining is by showing the want to help those who seek aid in being physically, mentally, and spiritually hurt. The want to help heal, learn, and grow. &lt;br /&gt;
-First Aid Training Lessons&lt;br /&gt;
-Daily Cleaning Chores&lt;br /&gt;
-Do’s and Don’t for patient care&lt;br /&gt;
-Herb Lessons&lt;br /&gt;
-Native Healing sessions&lt;br /&gt;
&lt;br /&gt;
Weeping Willows and Oaks are the only ones able to approve a recruit&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
After helping 10 patients, Leaves can request a knowledge test to see if they can raise to Roses. (The test will be similar but always have a different final to prevent cheating)&lt;br /&gt;
After helping 20 patients, Roses can request an advanced knowledge test to see if they can raise to Saplings. (The Test will be similar but always have a different final to prevent cheating). They also will gain a Healer base to oversee as their own.&lt;br /&gt;
Saplings are hand picked by the Weeping Willow that have shown dedication and loyalty to advance into Oak Trees.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Life in the Guild=&lt;br /&gt;
Keep the place clean, tidy, and stock of herbs, powers, oils, bandages, clean linen, fresh water---(list goes on)&lt;br /&gt;
Help those in need! (Remember to ask for donations or a later payment from the injured patient)&lt;br /&gt;
Thorns are to do some type of morning patience to help keep their bodies and minds strong when dealing with unruly patients that need to be tied down, pick up and  moved about(if asked to lend a helping hand), and protect the healers when sent out to travel. &lt;br /&gt;
&lt;br /&gt;
==Headquarters==&lt;br /&gt;
Not provided.  Doesn't exist yet?&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Try to stay ready to help and…keep sharp objects away from the patients.&lt;br /&gt;
Lecture like a mother hen dealing with a silly child that’s stubborn. Remember your manners! (Do get aggressive if patient shows self-harm to themselves or harm towards you. Then restrain them if need be or knock them out)&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Just a mile away from the blood-soaked battle ground, from which the War took place with the Virtuoso, Hala did enter the tapestry with the grace of The Skald giving her a purpose. Mune gave her a brief break down on what happened to the previous healer guild during The War and now there was no healers. The old guild was disbanded and the previous members MIA.&lt;br /&gt;
&lt;br /&gt;
To restart the new Healer's guild and bring acceptance back to the group. For what she heard of rumors from the original guild, did not bond well. There was distrust, disgrace, and a very angry populace to deal with.&lt;br /&gt;
&lt;br /&gt;
The Skald gave Hala new gifts to help rebuild the guild and to prepare for what came next. With some foresight to feel the people around her and nature, Hala knew it was a race. For much like the beloved plants she was able to grow with ease, she too herself would hibernate with them. For The Skald didn't make her like the evergreen pines or oak tree&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Guilds_and_Ranks&amp;diff=77349</id>
		<title>Guilds and Ranks</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Guilds_and_Ranks&amp;diff=77349"/>
				<updated>2020-08-19T20:06:17Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The political theater of The Tapestry is always on the brink of a shift despite the illusion of peace carried by its people. Guilds are a major part of the world of the Tapestry. They can help your character rise in rank and power, as well as open many doors to quests and opportunities. &lt;br /&gt;
&lt;br /&gt;
In character they are as potent as family ties / clans but have leniency in that they do not have to operate by bloodline. &lt;br /&gt;
&lt;br /&gt;
Click on a flag to learn about the associated guild.&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Battalgiaflag.png|100px|link=Battaglia|Battaglia Militancy]][[File:Handelsgilde.png|100px|link=Handelsgilde|Handelsgilde]][[File:Candidature9.png|100px|link=Candidature9|Candidature 9]][[File:WhiteMistflag.png|100px|link=WhiteMist|White Mist Pack]][[File:Ayalliflag.png|100px|link=Alyaii Order|Ayalli Order]]&lt;br /&gt;
[[File:Cromwellflag.png|100px|link=The Cromwell Family|The Cromwell Family]]&lt;br /&gt;
&lt;br /&gt;
[[File:Anatomistflag.png|100px|link=Anatomist|Anatomist Guild]][[File:Tasmfisinueflag.png|100px|link=Tasm Fisinue| Tasm Fisinue]][[File:Heal2flag.png|100px|link=Healthy Hearth Healers|Healthy Hearth Healers]][[File:Roustaboutsflag.png|100px|link=The Roustabouts|The Roustabouts]][[File:RedHawkesflag.png|100px|link=Red Hawkes|Red Hawkes]][[File:ColdhavenPack.png|100px|link=ColdhavenPack|Coldhaven Pack]]&lt;br /&gt;
[[File:MWBordelloFlag.png|100px|link=MW_Bordello|MW_Bordello]]&lt;br /&gt;
&lt;br /&gt;
'''Archive of Past/Disbanded Guilds'''&lt;br /&gt;
&lt;br /&gt;
[[File:CopperHeartflag.png|100px|link=CopperHeart|Copper Heart]][[File:StoneHeartflag.png|100px|link=StoneHeart|Stone Heart]][[File:YsteriaFlag.png|100px|link=BlackBough|Black Bough]][[File:VerdantCrescentflag.png|100px|link=Verdant Crescent|Verdant Crescent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Haweneyeflag.png|100px|link=Hawenyddion's Eye|Hawenyddion's Eye]][[File:Elysiumflag.png|100px|link=Elysion|Elysion]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Social Ranks=&lt;br /&gt;
[[File:prima.png]]'''Prima Famiglia'''&lt;br /&gt;
&lt;br /&gt;
The royal family. A single bloodline has carried the crown through many centuries, supplemented by the marriages with worthy guilds or heroes as decided by the Primo Uomo (King). The royal seat is Inizio D'Oro, the city believed built on the spot that The Skald had made their one and only appearance.&lt;br /&gt;
&lt;br /&gt;
Proper forms of address is by their title only, unless given permission otherwise. It is acceptable to shorten the title to just Primo or Prima, as well.&lt;br /&gt;
&lt;br /&gt;
Titles:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Primo Uomo''' (King, 'First Man')&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prima Donna''' (Queen, 'First Lady')&amp;lt;br&amp;gt;&lt;br /&gt;
'''Primo Figlio''' (Prince, 'First Son')&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prima Figlia''' (Princess, 'First Daughter')&lt;br /&gt;
&lt;br /&gt;
Trivia: The Primo/a titles come from the term Prima Donna for 'first lady' in reference to music/ballet.&lt;br /&gt;
&lt;br /&gt;
[[File:Noble2.png]]'''Doge/Duce'''&lt;br /&gt;
&lt;br /&gt;
The titles belong to the Guild Leaders who have the double duty of running entire regions. Based on their service to the royal family can determine if they will marry in and have the honor of adding their family to the line of the Prima Familia. &lt;br /&gt;
&lt;br /&gt;
Heirs enjoy a lap of luxury in the manor with the royal family. They do not have to be blood-related to the guild leader that sent them.&lt;br /&gt;
&lt;br /&gt;
Proper nomenclature for addressing Doge/Duce are varied and more normalized, with Guild Leaders going by either their internal titles, their name directly, or as their title. &lt;br /&gt;
&lt;br /&gt;
[[File:Noble1.png]]'''Nobile'''&lt;br /&gt;
&lt;br /&gt;
Other guild leaders, despite not holding land, are still recognized as one of the wealthy. Their children are often sent to Inizio D'Oro to be personal servants to the royal family and their superior guild heirs. This title may also reference heirs of all guilds as well, as it is the lowest title of nobility.&lt;br /&gt;
&lt;br /&gt;
Nobile Heirs also do not have to be blood related to the guild leader that sent them.&lt;br /&gt;
&lt;br /&gt;
Possessing no additional fancy titles, Nobiles are typically referred to by their names, but are recognized as being of a superior class than the rest of their peers.&lt;br /&gt;
&lt;br /&gt;
[[File:Renowned2.png]]'''Renowned'''&lt;br /&gt;
&lt;br /&gt;
Exceptional '''heroes''' may be recognized directly by the royal family as prospects to the line, earning a private title that has them at the same 'level' as a Doge/Duce without the land. These are few and far between, designed to humor the belief that ''even the pig keeper can become a king'', a mantra said to encourage people to not feel bound by their station.&lt;br /&gt;
&lt;br /&gt;
There are no special forms of address toward renowned people.&lt;br /&gt;
&lt;br /&gt;
''This level of rank could also apply to '''villains'''. They are respected, as without them there would only be half the opportunities for heroes to appear. Still, they probably would not be excited to have one as their leader or suitor! ''&lt;br /&gt;
&lt;br /&gt;
This rank is given to people who collect enough notable badges to appear well decorated and are not already ranked as nobility. Badges of note include The End, Manticore Mangler, Dragon Doombringer, Virtuoso Vanquisher, etc.&lt;br /&gt;
&lt;br /&gt;
=Guild FAQ=&lt;br /&gt;
Guilds are important in character, providing you opportunities for growth if your character's goal is to lead or rule. It is also a social network, allowing you to connect with other players with similar-minded characters. Some guilds might have enough activity to do their own events, or have overlapping situations with other guilds expanding your social circle in a more organic way, especially if you are shy. :)&lt;br /&gt;
&lt;br /&gt;
'''Profile Perks to all Guilds'''&lt;br /&gt;
&lt;br /&gt;
*Members of guilds will have the banner displayed in their profiles, and titles changed accordingly if they hold power within the guild. Other ranks for establishing seniority or specific job will be displayed beneath the banner.&lt;br /&gt;
*&amp;lt;s&amp;gt;Guilds will have their own slot on the forum with both a public and private section to use as they see fit, as well as a 'group' that will color member's names in the online list.&amp;lt;/s&amp;gt; The forum is currently nonexistant.  When it is eventually reinstated this will be a thing again.&lt;br /&gt;
*Leaders of guilds will gain a lump sum of 5k gold and gain the rank of Nobile. For Head Guilds this bumps up to 10k and Doge, respectively.&lt;br /&gt;
&lt;br /&gt;
==Joining a Guild==&lt;br /&gt;
&lt;br /&gt;
If you feel your character would be a good fit for a guild, or that they would be interested in joining it, seek out a representative of the guild. Depending on the guild's structure that may be all you need to do.&lt;br /&gt;
&lt;br /&gt;
Have a character that is a 'native' and you would like them to already be part of the guild? Talk to the leader OOCly to confirm. Make sure you save yourselves both time and hassle and check to make sure that the history of the guild can align with your character's simply enough (ie, timelines).&lt;br /&gt;
&lt;br /&gt;
Legally you cannot be registered to two guilds. This doesn't mean you can't work for another though...&lt;br /&gt;
&lt;br /&gt;
==Creating a Guild==&lt;br /&gt;
*Five members or more (Number includes Leader)&lt;br /&gt;
*A specialization, does not have to be unique.&lt;br /&gt;
**Can only have up to two specializations that are already ''similar'' in nature. You are encouraged to have only one.&lt;br /&gt;
*Permission of the place you will be setting up (ooc).&lt;br /&gt;
*Please provide information for the wiki.&lt;br /&gt;
&lt;br /&gt;
[[File:Guildflagbase.png]]&lt;br /&gt;
&lt;br /&gt;
Banners should be simplistic, focus on a shape and color scheme and picture having to make it by hand on fabric, multiple times!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will have total control of how your guild determines its next leader or how it invites its members in, promotions within, etc.&lt;br /&gt;
You can host your own events for your members.&lt;br /&gt;
&lt;br /&gt;
===Becoming a Head Guild===	&lt;br /&gt;
In each territory there can be many guilds, but only one has the political weight to be considered in charge of the territory as a whole. To become the head guild of a territory one of two things need to happen:&lt;br /&gt;
 &lt;br /&gt;
*The current head guild submits to your guild	&lt;br /&gt;
**However it happens! The former head guild will need to let the Staff know. 	&lt;br /&gt;
*A new territory is created (spotted). This will be initiated by Staff.  As of 2020 there are no plans to create new territories.&lt;br /&gt;
**Usually a guild is already selected for this oocly (as it will need to be considered long-established), but... petitioning or a competition may be held.&lt;br /&gt;
&lt;br /&gt;
'''Profile Perks to Head Guilds'''&lt;br /&gt;
*You are the region owner, you can boss the smaller guilds around.&lt;br /&gt;
*Leaders gain rank of Doge/Duce, just under the royalty and is eligible for marriage to the royals (Determined by the Annual Review).&lt;br /&gt;
**Wallet boost of 10k gold&lt;br /&gt;
*Permanent-room HQ&lt;br /&gt;
&lt;br /&gt;
===Common Questions===&lt;br /&gt;
'''Can I have a guild of only [race]?''' Yes.&lt;br /&gt;
&lt;br /&gt;
'''Can I also have a guild that does [activity]?''' Yes.&lt;br /&gt;
&lt;br /&gt;
'''Can I take over a guild?''' Yes, with the ooc cooperation of the ''current owner''. Take overs/mutinies are a great way to shift ownership if you find just handing it over to be too bland. Rarely, if the owner is not around anymore we will allow someone with vested interest to rise up. This opportunity is ideally for those already within the guild, but this is not a requirement.&lt;br /&gt;
&lt;br /&gt;
'''Can we have a room for our HQ?''' At the bottom of the room list there is a form you can fill out to create a temporary room. This room will exist until there has been 2 hours of inactivity. If you need it to be private, then you should mark it as such in the room name. Head guilds, which operate a region, will have their HQ as a permanent room as it is considered the capitol building and should be accessible to the public for civil matters.&lt;br /&gt;
&lt;br /&gt;
===Mergers and Partnerships===&lt;br /&gt;
Partnerships among guilds is not unheard of, though not when it comes to trying to climb to a head guild position, this coveted spot means that partnerships will have to at some point become a rivalry or a merger if the other guild is also vying for the position.&lt;br /&gt;
&lt;br /&gt;
If a merger was to happen, the smaller guild will disbanded and members would be added to the roster of the larger. Mergers can happen where both guilds are lost and a entirely new guild is formed. They will have to still consider the rules of that of creation (above).&lt;br /&gt;
&lt;br /&gt;
===Disbandment===&lt;br /&gt;
Disbanded guilds are simply removed from member's profiles, however the information that is displayed here will just be moved to 'past guilds' with a new section concerning how it ended. History is history, after all.&lt;br /&gt;
&lt;br /&gt;
Reasons a guild may be disbanded:&lt;br /&gt;
*'''Disinterest''' - Members all split ways and abandon the guild altogether. This can also happen when membership falls beneath 5 members ''may'' be considered disbanded upon lack of activity. &lt;br /&gt;
**Head guilds will not be disbanded on lack of activity, but if all associated players are MIA then another guild might be invited to take over per staff's invitation and discretion.&lt;br /&gt;
*'''Merged''' - Being taken over by another guild might lead to those members joining the stronger guild and leaving behind the original.&lt;br /&gt;
*'''Culling''' - All members deceased... for whatever reason.&lt;br /&gt;
*'''Decree''' - A head guild or the royal family in question might manually expel a guild from record and eligibility.&lt;br /&gt;
**This would be in-character only, and does not mean a guild cannot still operate, it would just mean that they are not official and therefor would not be able to progress politically-- as there would definitely be movement against them.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=MW_Bordello&amp;diff=77348</id>
		<title>MW Bordello</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=MW_Bordello&amp;diff=77348"/>
				<updated>2020-08-19T20:04:29Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: Protected &amp;quot;MW Bordello&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox guild&lt;br /&gt;
|name = MW Bordello&lt;br /&gt;
|type = Brothel&lt;br /&gt;
|image = [[File:MWBordelloFlag.png]]&lt;br /&gt;
|established = 2020&lt;br /&gt;
|founder = Mathis LionCourt&lt;br /&gt;
|region= Uhrwerkstadt&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
*Owner&lt;br /&gt;
*Mistress&lt;br /&gt;
*Branded&lt;br /&gt;
**Courtesans&lt;br /&gt;
**Escorts&lt;br /&gt;
*Unbranded&lt;br /&gt;
**Newbies&lt;br /&gt;
**Staff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
Meeting one of the current members will give you the option to access the facility.  If you are provided a “bordello coin” it means you are a potential for joining the group. Sealing the deal with Mathis, and becoming branded (if part of the Branded ) or meeting with Wren and becoming part of the Staff/Newbie.  Coins can be removed if the player does not become part of the crew.&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
A newbie is a person of interest that has been brought into the guild prior to Mathis greeting them.  This can range for various times. A newbie may be even removed from the guild if not suitable but can get promoted to an Escort or Courtesan.&lt;br /&gt;
Escort and Courtesans are on equal levels there is no promotion at this time past those two options.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Life in the Guild=&lt;br /&gt;
In the front of the 3 story large Bordello houses the absolute best entertainment anyone can buy.  There are a multitude of pleasures within this building.&lt;br /&gt;
&lt;br /&gt;
Ex: Singing by the one and only Mistress Wren&lt;br /&gt;
      Dancing and Entertainment by the Lovely Courtesans &lt;br /&gt;
      Hookah Room&lt;br /&gt;
      Private Entertainment Rooms&lt;br /&gt;
      Private rooms for Staff and Courtesans/Escorts available&lt;br /&gt;
Branding-&lt;br /&gt;
This is a ritual performed with Mathis and the player of rank.  This process will be discussed with Mathis and the player.  This is a tracking and ownership ritual that places the character under enslavement rules.  This character is then bound to Mathis and to work at the Bordello.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranking Definitions&lt;br /&gt;
Owner - Owns the Establishment&lt;br /&gt;
Mistress - Second in command, is reported to when Owner is not around. All staff employees and Newbies report to this position.&lt;br /&gt;
Courtesan - Pleasure position. Everything is on the table. &lt;br /&gt;
Escort - Only Escort, and sit at tables with customers.  There is no intimacy involved with this positions. &lt;br /&gt;
Newbie - In process character brought in that has not been attended to with Mathis.&lt;br /&gt;
Staff - Workers that report to the Mistress.  No contracts, nothing to establish them in binding other than a paycheck.&lt;br /&gt;
&lt;br /&gt;
==Headquarters==&lt;br /&gt;
3 floor building located in the heart of Uhrwerkstadt.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
This is a STRICT 21+ entry guild.  There can be character abuse, beatings and more.  We try to be as sensitive as possible and will stick to your ooc personal requests.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
None reported.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=MW_Bordello&amp;diff=77347</id>
		<title>MW Bordello</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=MW_Bordello&amp;diff=77347"/>
				<updated>2020-08-19T20:03:46Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: Created page with &amp;quot;{{Infobox guild |name = MW Bordello |type = Brothel |image = File:MWBordelloFlag.png |established = 2020 |founder = Mathis LionCourt |region= Uhrwerkstadt }}  =Hierarchy=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox guild&lt;br /&gt;
|name = MW Bordello&lt;br /&gt;
|type = Brothel&lt;br /&gt;
|image = [[File:MWBordelloFlag.png]]&lt;br /&gt;
|established = 2020&lt;br /&gt;
|founder = Mathis LionCourt&lt;br /&gt;
|region= Uhrwerkstadt&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
*Owner&lt;br /&gt;
*Mistress&lt;br /&gt;
*Branded&lt;br /&gt;
**Courtesans&lt;br /&gt;
**Escorts&lt;br /&gt;
*Unbranded&lt;br /&gt;
**Newbies&lt;br /&gt;
**Staff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
Meeting one of the current members will give you the option to access the facility.  If you are provided a “bordello coin” it means you are a potential for joining the group. Sealing the deal with Mathis, and becoming branded (if part of the Branded ) or meeting with Wren and becoming part of the Staff/Newbie.  Coins can be removed if the player does not become part of the crew.&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
A newbie is a person of interest that has been brought into the guild prior to Mathis greeting them.  This can range for various times. A newbie may be even removed from the guild if not suitable but can get promoted to an Escort or Courtesan.&lt;br /&gt;
Escort and Courtesans are on equal levels there is no promotion at this time past those two options.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Life in the Guild=&lt;br /&gt;
In the front of the 3 story large Bordello houses the absolute best entertainment anyone can buy.  There are a multitude of pleasures within this building.&lt;br /&gt;
&lt;br /&gt;
Ex: Singing by the one and only Mistress Wren&lt;br /&gt;
      Dancing and Entertainment by the Lovely Courtesans &lt;br /&gt;
      Hookah Room&lt;br /&gt;
      Private Entertainment Rooms&lt;br /&gt;
      Private rooms for Staff and Courtesans/Escorts available&lt;br /&gt;
Branding-&lt;br /&gt;
This is a ritual performed with Mathis and the player of rank.  This process will be discussed with Mathis and the player.  This is a tracking and ownership ritual that places the character under enslavement rules.  This character is then bound to Mathis and to work at the Bordello.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranking Definitions&lt;br /&gt;
Owner - Owns the Establishment&lt;br /&gt;
Mistress - Second in command, is reported to when Owner is not around. All staff employees and Newbies report to this position.&lt;br /&gt;
Courtesan - Pleasure position. Everything is on the table. &lt;br /&gt;
Escort - Only Escort, and sit at tables with customers.  There is no intimacy involved with this positions. &lt;br /&gt;
Newbie - In process character brought in that has not been attended to with Mathis.&lt;br /&gt;
Staff - Workers that report to the Mistress.  No contracts, nothing to establish them in binding other than a paycheck.&lt;br /&gt;
&lt;br /&gt;
==Headquarters==&lt;br /&gt;
3 floor building located in the heart of Uhrwerkstadt.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
This is a STRICT 21+ entry guild.  There can be character abuse, beatings and more.  We try to be as sensitive as possible and will stick to your ooc personal requests.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
None reported.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Guilds_and_Ranks&amp;diff=77346</id>
		<title>Guilds and Ranks</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Guilds_and_Ranks&amp;diff=77346"/>
				<updated>2020-08-19T19:52:54Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The political theater of The Tapestry is always on the brink of a shift despite the illusion of peace carried by its people. Guilds are a major part of the world of the Tapestry. They can help your character rise in rank and power, as well as open many doors to quests and opportunities. &lt;br /&gt;
&lt;br /&gt;
In character they are as potent as family ties / clans but have leniency in that they do not have to operate by bloodline. &lt;br /&gt;
&lt;br /&gt;
Click on a flag to learn about the associated guild.&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Battalgiaflag.png|100px|link=Battaglia|Battaglia Militancy]][[File:Handelsgilde.png|100px|link=Handelsgilde|Handelsgilde]][[File:Candidature9.png|100px|link=Candidature9|Candidature 9]][[File:WhiteMistflag.png|100px|link=WhiteMist|White Mist Pack]][[File:Ayalliflag.png|100px|link=Alyaii Order|Ayalli Order]]&lt;br /&gt;
[[File:Cromwellflag.png|100px|link=The Cromwell Family|The Cromwell Family]]&lt;br /&gt;
&lt;br /&gt;
[[File:Anatomistflag.png|100px|link=Anatomist|Anatomist Guild]][[File:Tasmfisinueflag.png|100px|link=Tasm Fisinue| Tasm Fisinue]][[File:Heal2flag.png|100px|link=Healthy Hearth Healers|Healthy Hearth Healers]][[File:Roustaboutsflag.png|100px|link=The Roustabouts|The Roustabouts]][[File:RedHawkesflag.png|100px|link=Red Hawkes|Red Hawkes]][[File:ColdhavenPack.png|100px|link=ColdhavenPack|Coldhaven Pack]]&lt;br /&gt;
[[File:MWBordelloFlag.png|100px]]&lt;br /&gt;
&lt;br /&gt;
'''Archive of Past/Disbanded Guilds'''&lt;br /&gt;
&lt;br /&gt;
[[File:CopperHeartflag.png|100px|link=CopperHeart|Copper Heart]][[File:StoneHeartflag.png|100px|link=StoneHeart|Stone Heart]][[File:YsteriaFlag.png|100px|link=BlackBough|Black Bough]][[File:VerdantCrescentflag.png|100px|link=Verdant Crescent|Verdant Crescent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Haweneyeflag.png|100px|link=Hawenyddion's Eye|Hawenyddion's Eye]][[File:Elysiumflag.png|100px|link=Elysion|Elysion]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Social Ranks=&lt;br /&gt;
[[File:prima.png]]'''Prima Famiglia'''&lt;br /&gt;
&lt;br /&gt;
The royal family. A single bloodline has carried the crown through many centuries, supplemented by the marriages with worthy guilds or heroes as decided by the Primo Uomo (King). The royal seat is Inizio D'Oro, the city believed built on the spot that The Skald had made their one and only appearance.&lt;br /&gt;
&lt;br /&gt;
Proper forms of address is by their title only, unless given permission otherwise. It is acceptable to shorten the title to just Primo or Prima, as well.&lt;br /&gt;
&lt;br /&gt;
Titles:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Primo Uomo''' (King, 'First Man')&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prima Donna''' (Queen, 'First Lady')&amp;lt;br&amp;gt;&lt;br /&gt;
'''Primo Figlio''' (Prince, 'First Son')&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prima Figlia''' (Princess, 'First Daughter')&lt;br /&gt;
&lt;br /&gt;
Trivia: The Primo/a titles come from the term Prima Donna for 'first lady' in reference to music/ballet.&lt;br /&gt;
&lt;br /&gt;
[[File:Noble2.png]]'''Doge/Duce'''&lt;br /&gt;
&lt;br /&gt;
The titles belong to the Guild Leaders who have the double duty of running entire regions. Based on their service to the royal family can determine if they will marry in and have the honor of adding their family to the line of the Prima Familia. &lt;br /&gt;
&lt;br /&gt;
Heirs enjoy a lap of luxury in the manor with the royal family. They do not have to be blood-related to the guild leader that sent them.&lt;br /&gt;
&lt;br /&gt;
Proper nomenclature for addressing Doge/Duce are varied and more normalized, with Guild Leaders going by either their internal titles, their name directly, or as their title. &lt;br /&gt;
&lt;br /&gt;
[[File:Noble1.png]]'''Nobile'''&lt;br /&gt;
&lt;br /&gt;
Other guild leaders, despite not holding land, are still recognized as one of the wealthy. Their children are often sent to Inizio D'Oro to be personal servants to the royal family and their superior guild heirs. This title may also reference heirs of all guilds as well, as it is the lowest title of nobility.&lt;br /&gt;
&lt;br /&gt;
Nobile Heirs also do not have to be blood related to the guild leader that sent them.&lt;br /&gt;
&lt;br /&gt;
Possessing no additional fancy titles, Nobiles are typically referred to by their names, but are recognized as being of a superior class than the rest of their peers.&lt;br /&gt;
&lt;br /&gt;
[[File:Renowned2.png]]'''Renowned'''&lt;br /&gt;
&lt;br /&gt;
Exceptional '''heroes''' may be recognized directly by the royal family as prospects to the line, earning a private title that has them at the same 'level' as a Doge/Duce without the land. These are few and far between, designed to humor the belief that ''even the pig keeper can become a king'', a mantra said to encourage people to not feel bound by their station.&lt;br /&gt;
&lt;br /&gt;
There are no special forms of address toward renowned people.&lt;br /&gt;
&lt;br /&gt;
''This level of rank could also apply to '''villains'''. They are respected, as without them there would only be half the opportunities for heroes to appear. Still, they probably would not be excited to have one as their leader or suitor! ''&lt;br /&gt;
&lt;br /&gt;
This rank is given to people who collect enough notable badges to appear well decorated and are not already ranked as nobility. Badges of note include The End, Manticore Mangler, Dragon Doombringer, Virtuoso Vanquisher, etc.&lt;br /&gt;
&lt;br /&gt;
=Guild FAQ=&lt;br /&gt;
Guilds are important in character, providing you opportunities for growth if your character's goal is to lead or rule. It is also a social network, allowing you to connect with other players with similar-minded characters. Some guilds might have enough activity to do their own events, or have overlapping situations with other guilds expanding your social circle in a more organic way, especially if you are shy. :)&lt;br /&gt;
&lt;br /&gt;
'''Profile Perks to all Guilds'''&lt;br /&gt;
&lt;br /&gt;
*Members of guilds will have the banner displayed in their profiles, and titles changed accordingly if they hold power within the guild. Other ranks for establishing seniority or specific job will be displayed beneath the banner.&lt;br /&gt;
*&amp;lt;s&amp;gt;Guilds will have their own slot on the forum with both a public and private section to use as they see fit, as well as a 'group' that will color member's names in the online list.&amp;lt;/s&amp;gt; The forum is currently nonexistant.  When it is eventually reinstated this will be a thing again.&lt;br /&gt;
*Leaders of guilds will gain a lump sum of 5k gold and gain the rank of Nobile. For Head Guilds this bumps up to 10k and Doge, respectively.&lt;br /&gt;
&lt;br /&gt;
==Joining a Guild==&lt;br /&gt;
&lt;br /&gt;
If you feel your character would be a good fit for a guild, or that they would be interested in joining it, seek out a representative of the guild. Depending on the guild's structure that may be all you need to do.&lt;br /&gt;
&lt;br /&gt;
Have a character that is a 'native' and you would like them to already be part of the guild? Talk to the leader OOCly to confirm. Make sure you save yourselves both time and hassle and check to make sure that the history of the guild can align with your character's simply enough (ie, timelines).&lt;br /&gt;
&lt;br /&gt;
Legally you cannot be registered to two guilds. This doesn't mean you can't work for another though...&lt;br /&gt;
&lt;br /&gt;
==Creating a Guild==&lt;br /&gt;
*Five members or more (Number includes Leader)&lt;br /&gt;
*A specialization, does not have to be unique.&lt;br /&gt;
**Can only have up to two specializations that are already ''similar'' in nature. You are encouraged to have only one.&lt;br /&gt;
*Permission of the place you will be setting up (ooc).&lt;br /&gt;
*Please provide information for the wiki.&lt;br /&gt;
&lt;br /&gt;
[[File:Guildflagbase.png]]&lt;br /&gt;
&lt;br /&gt;
Banners should be simplistic, focus on a shape and color scheme and picture having to make it by hand on fabric, multiple times!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will have total control of how your guild determines its next leader or how it invites its members in, promotions within, etc.&lt;br /&gt;
You can host your own events for your members.&lt;br /&gt;
&lt;br /&gt;
===Becoming a Head Guild===	&lt;br /&gt;
In each territory there can be many guilds, but only one has the political weight to be considered in charge of the territory as a whole. To become the head guild of a territory one of two things need to happen:&lt;br /&gt;
 &lt;br /&gt;
*The current head guild submits to your guild	&lt;br /&gt;
**However it happens! The former head guild will need to let the Staff know. 	&lt;br /&gt;
*A new territory is created (spotted). This will be initiated by Staff.  As of 2020 there are no plans to create new territories.&lt;br /&gt;
**Usually a guild is already selected for this oocly (as it will need to be considered long-established), but... petitioning or a competition may be held.&lt;br /&gt;
&lt;br /&gt;
'''Profile Perks to Head Guilds'''&lt;br /&gt;
*You are the region owner, you can boss the smaller guilds around.&lt;br /&gt;
*Leaders gain rank of Doge/Duce, just under the royalty and is eligible for marriage to the royals (Determined by the Annual Review).&lt;br /&gt;
**Wallet boost of 10k gold&lt;br /&gt;
*Permanent-room HQ&lt;br /&gt;
&lt;br /&gt;
===Common Questions===&lt;br /&gt;
'''Can I have a guild of only [race]?''' Yes.&lt;br /&gt;
&lt;br /&gt;
'''Can I also have a guild that does [activity]?''' Yes.&lt;br /&gt;
&lt;br /&gt;
'''Can I take over a guild?''' Yes, with the ooc cooperation of the ''current owner''. Take overs/mutinies are a great way to shift ownership if you find just handing it over to be too bland. Rarely, if the owner is not around anymore we will allow someone with vested interest to rise up. This opportunity is ideally for those already within the guild, but this is not a requirement.&lt;br /&gt;
&lt;br /&gt;
'''Can we have a room for our HQ?''' At the bottom of the room list there is a form you can fill out to create a temporary room. This room will exist until there has been 2 hours of inactivity. If you need it to be private, then you should mark it as such in the room name. Head guilds, which operate a region, will have their HQ as a permanent room as it is considered the capitol building and should be accessible to the public for civil matters.&lt;br /&gt;
&lt;br /&gt;
===Mergers and Partnerships===&lt;br /&gt;
Partnerships among guilds is not unheard of, though not when it comes to trying to climb to a head guild position, this coveted spot means that partnerships will have to at some point become a rivalry or a merger if the other guild is also vying for the position.&lt;br /&gt;
&lt;br /&gt;
If a merger was to happen, the smaller guild will disbanded and members would be added to the roster of the larger. Mergers can happen where both guilds are lost and a entirely new guild is formed. They will have to still consider the rules of that of creation (above).&lt;br /&gt;
&lt;br /&gt;
===Disbandment===&lt;br /&gt;
Disbanded guilds are simply removed from member's profiles, however the information that is displayed here will just be moved to 'past guilds' with a new section concerning how it ended. History is history, after all.&lt;br /&gt;
&lt;br /&gt;
Reasons a guild may be disbanded:&lt;br /&gt;
*'''Disinterest''' - Members all split ways and abandon the guild altogether. This can also happen when membership falls beneath 5 members ''may'' be considered disbanded upon lack of activity. &lt;br /&gt;
**Head guilds will not be disbanded on lack of activity, but if all associated players are MIA then another guild might be invited to take over per staff's invitation and discretion.&lt;br /&gt;
*'''Merged''' - Being taken over by another guild might lead to those members joining the stronger guild and leaving behind the original.&lt;br /&gt;
*'''Culling''' - All members deceased... for whatever reason.&lt;br /&gt;
*'''Decree''' - A head guild or the royal family in question might manually expel a guild from record and eligibility.&lt;br /&gt;
**This would be in-character only, and does not mean a guild cannot still operate, it would just mean that they are not official and therefor would not be able to progress politically-- as there would definitely be movement against them.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=File:MWBordelloFlag.png&amp;diff=77345</id>
		<title>File:MWBordelloFlag.png</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=File:MWBordelloFlag.png&amp;diff=77345"/>
				<updated>2020-08-19T19:50:52Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Setting_and_Lore&amp;diff=77342</id>
		<title>Setting and Lore</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Setting_and_Lore&amp;diff=77342"/>
				<updated>2020-07-28T00:35:59Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The fictional world in which World of SkaldSong is set is called The Tapestry, which is made up of few continents with the largest being the focus of the RP narrative. Magic exists in moderate fashion with some incredible feats performed, but none greater than that given to hand-picked disciples of The Great Skald, the world's creator. These beings were known as the Maestros and were charged with the foundation of the known kingdom and settling of the surrounding landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OOC Timeline===&lt;br /&gt;
This is a general overview of the history of the world, where large scale events and changes will be recorded as they happen through RP. This way, new members can effectively create characters that are native and have access to all information they may need for that character's knowledge at a glance.&lt;br /&gt;
&lt;br /&gt;
For a more detailed timeline for a region, see that region's page. &lt;br /&gt;
&lt;br /&gt;
2020 - The Hounding retreats once again, making the nights safer again. It is a temporary gift, to allow the people of the Tapestry to hold up their end of a deal made for them by the crown.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
2019 - Havelock free, the spectral hounds and hunters that usually arrive once a year are now a nightly occurrence with a bright blood moon low in the sky.&amp;lt;br&amp;gt;&lt;br /&gt;
  |&amp;lt;br&amp;gt;&lt;br /&gt;
2018 - Meizarae challenged, and failed to be defeated. Havelock stirs. &amp;lt;br&amp;gt;&lt;br /&gt;
  |&amp;lt;br&amp;gt;&lt;br /&gt;
2017 - Meizarae released. Prima Uomo and Prima Donna are killed.&amp;lt;br&amp;gt;&lt;br /&gt;
  |&amp;lt;br&amp;gt;&lt;br /&gt;
1967 - Artificial Limbs using Copper Heart's puppetry mechanics first use.&amp;lt;br&amp;gt;&lt;br /&gt;
  |&amp;lt;br&amp;gt;&lt;br /&gt;
1717 - Virtuosos defeated. Monarchy established.&amp;lt;br&amp;gt;&lt;br /&gt;
  |&amp;lt;br&amp;gt;&lt;br /&gt;
1700 - Maestros become corrupted, 'Virtuoso' coined. Chanson Isole'e breaks ground.&amp;lt;br&amp;gt;&lt;br /&gt;
  |&amp;lt;br&amp;gt;&lt;br /&gt;
1050 - First Skaldborne appear.&amp;lt;br&amp;gt;&lt;br /&gt;
  |&amp;lt;br&amp;gt;&lt;br /&gt;
1000 - The Skald visits future site of Inizio D'Oro, selects Maestros, who found the first Guilds.&amp;lt;br&amp;gt;&lt;br /&gt;
  |&amp;lt;br&amp;gt;&lt;br /&gt;
  0 - The Tapestry is brought to life&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic is easily available in The Tapestry, a natural product of its creation. It is accessed by a number of means, each unique and coming with its own limitations. For some that limitation may be their own focus or willpower, enhanced with practice and rooted in potential. For others its their ability to pay the price of use. One thing remains constant in that very few, if anyone at all, can combine these methods, making it impossible for a ritualist to suddenly command at-will.&lt;br /&gt;
&lt;br /&gt;
This follows into some of the Tapestry's unique races, where elemental-based beings known as Hyfenblut are unable to command or mix-and-match any element beyond their own.&lt;br /&gt;
&lt;br /&gt;
Despite its ease of access, there can be those who lack affinity and cannot perceive it. For some this comes as no shock, for others its the sad realization that they have truly been cut off within this new world as Skaldborne that used to get their magic or powers as a gift of their deity or another avenue that is restricted from The Tapestry's reach will no longer have access to those specific abilities.&lt;br /&gt;
&lt;br /&gt;
From a rules perspective, anything obviously massively-overpowered or plot-breaking in scale would of course not be permitted.&lt;br /&gt;
&lt;br /&gt;
===Planes of Existence===&lt;br /&gt;
Many of you may come from chat rooms where travelling between different planes of existence is the norm, or is at least possible to the right people. While the people spirited away by the Skald are by necessity, from other planes of existence/ worlds, that is where their impact on the Tapestry ends. The Skald chooses people to bring to the tapestry for a purpose - it has no time or inclination for people just packing up bags and planar jumping to elsewhere. The Tapestry is a one-way door - you can get in, but there is no way out if the Skald does not wish it. This includes summons magic, restricting the user to things within the Tapestry.&lt;br /&gt;
&lt;br /&gt;
As such it should be assumed that travel to or from another plane is generally not possible, and if your character requires a connection to a certain plane, or an influence there that grants them power (a godly patron, for instance) it should be assumed that they are barred from that connection too.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The religious text of The Tapestry is called the '''Oratorio''', a series of chants that explain the very basics of the world's functions and has been around since early creation. While other religions can and do exist across the land, The Oratorio is 'true', whether its people really believe it or not.&lt;br /&gt;
It is hard to prove what only a handful have seen many years ago.&lt;br /&gt;
&lt;br /&gt;
[[The_Oratorio | The Oratorio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Skald, Maestros, and Virtuosos WIP===&lt;br /&gt;
&lt;br /&gt;
The maestros were gifted with a greater range of power and insights that left them linked to the Great Skald in ways that tormented them. Coupled with an immortal life, the ability to see every string that intertwined in the bundle, no longer bemused with the excited desparation of seeking a needle in a haystack. When they were regular painted citizens of the Tapestry there was a facination and thrill of the future, the unknown, but that was gone now.&lt;br /&gt;
&lt;br /&gt;
Their duties were both guidance and strife-making, which as time passed their colors bled and muddled until they saw little point to guide. The players on stage were weak and unmotivated, their ends were all the same. Cycled, returning to do much of the same in another shape.  The Skald granted them the freedom to push harder, to change the key of the performance and so each of the maestros shifted, some abruptly without warning and some seemingly descending into a madness they controlled.&lt;br /&gt;
&lt;br /&gt;
It was time for the world to make their own coveted heroes, and it did, ending their reigns 300 years ago. Or, so the world thought.&lt;br /&gt;
&lt;br /&gt;
[[Meizarae]] - [[Havelock]] - [[Bjarke the Grizzled]] - [[Berenice Terrazzo]] - [[Cecily]] -&lt;br /&gt;
&lt;br /&gt;
===Skaldic Artifacts WIP===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full suit of armor and an array of weaponry possessing fragmented power believed to have been directly from The Great Skald. Scattered after the initial battle as a memorial gift from the newly instituted monarchy to the guilds that took part in vanquishing the Virtuosos. The knowledge about these artifacts is very slim, with assumption being that they are powerful and noble in nature in any book mentioning them. This may not be the case in reality.&lt;br /&gt;
&lt;br /&gt;
Most of the items are rudimentary, named as a part of one skaldborne or another's tradition to do so, and it is not clear when the items that have gained power did. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Artifact&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Found?&lt;br /&gt;
! Credit to Find&lt;br /&gt;
|-&lt;br /&gt;
| [[File:oldcirclet.png|100px]]&lt;br /&gt;
| Gives the wearer random foresight, at the price of paranoia.&lt;br /&gt;
| No (Not as an artifact anyway!)&lt;br /&gt;
| Leone Arturo of Battaglia&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Threadring.png|100px]]&lt;br /&gt;
| Guides the wearer via golden thread to the next point of their story. Usually a life or death moment.&lt;br /&gt;
| Yes&lt;br /&gt;
| Unknown (Gifted to Crown).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Romansling.png|100px]]&lt;br /&gt;
| If it can fit, it can sling. Aerodynamics be damned! User eventually goes blind for each successful shot.&lt;br /&gt;
| No&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alek_sword_ss.jpg|100px]]&lt;br /&gt;
| &amp;quot;Marcato&amp;quot; A blade against which no defense can stand. Cursed.&lt;br /&gt;
| Yes&lt;br /&gt;
| Magda of Handlesgilde&lt;br /&gt;
|-&lt;br /&gt;
| No Image Available (Boots)&lt;br /&gt;
| Teleport a set distance. Not likely to behave (might go in two separate directions).&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| No Image Available (Gloves)&lt;br /&gt;
| Transmutation of other objects, at the cost of acid burns on owner's hands.&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| No Image Available (Shield)&lt;br /&gt;
| &amp;quot;Sutōnburēsu&amp;quot;, an Earthenware Shield that could control the ground and harden it as steel. Creeping curse turning user into terracotta, chance for the earth to swallow them whole. &lt;br /&gt;
| No&lt;br /&gt;
| OOC Permanently Lost&lt;br /&gt;
Last known owner: Hyousuke Nassar&lt;br /&gt;
|-&lt;br /&gt;
| No Image Available (Chestpiece)&lt;br /&gt;
| A revitalizing plate to be worn on the chest. 50/50 shot of it giving you a invigorating jolt or killing you.&lt;br /&gt;
| No&lt;br /&gt;
| OOC Permanently Lost&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Troubleshooting&amp;diff=77330</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Troubleshooting&amp;diff=77330"/>
				<updated>2020-07-08T23:48:17Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Log In */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Account and Profile=&lt;br /&gt;
==Log In==&lt;br /&gt;
&amp;lt;s&amp;gt;As of May 2019 the site shifted the user database to mainly using the forum's user management. This decision was intended for ease in the form of a single sign-on, boosted security, and a method for password recovery. This does come with its own set of troubleshooting awareness.&lt;br /&gt;
&lt;br /&gt;
*The forum will have you re-log in if you change between http and https or change between devices (mobile vs desktop vs laptop).&lt;br /&gt;
*Ideally it should take you to Character Select, but sometimes it will boot you to the forum. Just click Enter the Tapestry beneath the welcome message in the upper left to get to Character Select.&amp;lt;/s&amp;gt;&lt;br /&gt;
The forum has been discontinued and is no long responsible for handling log in procedures. - 7/8/2020 [[File:ForumEnterTapestry.GIF|right|300px]]&lt;br /&gt;
&lt;br /&gt;
===Empty Character List===&lt;br /&gt;
Logging on, it takes you to a blank character directory, declares you as a new person, etc, when you are absolutely NOT new. &lt;br /&gt;
&lt;br /&gt;
'''How to Deal'''&lt;br /&gt;
Reach out to The Skald for correction.&lt;br /&gt;
&lt;br /&gt;
'''What caused it?'''&lt;br /&gt;
Information got lost in translation between forum and chat systems. Easy fix, but has to be done in the back-end.&lt;br /&gt;
&lt;br /&gt;
===Character created, but does not appear/No reaction when creating character===&lt;br /&gt;
'''How to Deal'''&lt;br /&gt;
Make sure any details do not contain any fancy characters such as accents. If this does not seem to be the case, take a screenshot of the event / provide exact details of desired character to a member of staff to investigate the issue.&lt;br /&gt;
&lt;br /&gt;
'''What caused it?'''&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Fails to Update/Save===&lt;br /&gt;
Ensure you do not have any 'forbidden' characters like - or ' anywhere but the backstory. If you cannot remove it yourself, you may need a staff member to manually do so for you.&lt;br /&gt;
&lt;br /&gt;
===Mood List Not Populating after Upload===&lt;br /&gt;
The first time you upload an image for your character, you have to go back and submit ('Modify') the profile. This should populate the drop down options under the mood selections. Then ideally, you should be allowed to select a mood on the separate menu.&lt;br /&gt;
&lt;br /&gt;
Occasionally this does not populate as it should.&lt;br /&gt;
&lt;br /&gt;
'''What Caused It?'''&lt;br /&gt;
&lt;br /&gt;
At this time it is unknown why there is a delayed response.&lt;br /&gt;
&lt;br /&gt;
'''How to Deal'''&lt;br /&gt;
&lt;br /&gt;
Go back and click Modify profile again. You can also right click -&amp;gt; reload frame while on the Mood selection menu until it appears. If after one or two tries this does not catch-up, reach out to the staff for further investigation.&lt;br /&gt;
&lt;br /&gt;
=Posting=&lt;br /&gt;
==Missing Posts==&lt;br /&gt;
Someone inform you they posted, but you didn't see it? Not sure if your post went through because you don't see it?&lt;br /&gt;
&lt;br /&gt;
'''How to Deal'''&lt;br /&gt;
* Refresh&lt;br /&gt;
**Tip: Clicking the room name in the room list will keep you in the room while refreshing. (Soft refresh)&lt;br /&gt;
&lt;br /&gt;
==Post Won't Go Through==&lt;br /&gt;
Ensure you do not have any 'forbidden' characters like - or ' in the room name or description.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; is not approved html, either.&lt;br /&gt;
&lt;br /&gt;
==Pressing Enter sends post / Blank Posts==&lt;br /&gt;
Should you find yourself able to send a blank post, or that hitting enter to start a new line ends up posting instead, you might have a sticky ctrl key. &lt;br /&gt;
&lt;br /&gt;
'''What Caused It?'''&lt;br /&gt;
Sometimes when you use a ctrl+ function (such as ctrl+f, or ctrl+p) when the site is the focus it keeps ctrl locked. Or you may actually have some gunk in your keyboard keeping the ctrl key pressed. &lt;br /&gt;
&lt;br /&gt;
'''How to Deal'''[[File:Postbutton.GIF|right|300px| Default State]]&lt;br /&gt;
Tap ctrl again. The Post button on site should be black in its default state. &lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Cannot Make Temporary Room==&lt;br /&gt;
Ensure you do not have any 'forbidden' characters like - or ' in the room name or description.&lt;br /&gt;
&lt;br /&gt;
==Resource Limit Reached==&lt;br /&gt;
SkaldSong RP is paid hosting on a shared server. Occasionally you may encounter this message when activity overall is great, not necessarily for our site in particular.&lt;br /&gt;
&lt;br /&gt;
'''What Caused It?'''&lt;br /&gt;
Too many things happening at once. This is generally ''not'' a player-caused error. More often than not this is beyond our reach and control.&lt;br /&gt;
&lt;br /&gt;
'''How to Deal'''&lt;br /&gt;
*Do not spam refresh, please wait (count to ten slowly!) between each attempt.&lt;br /&gt;
**Rapid refreshing can potentially make it worse!&lt;br /&gt;
*If problem persists longer than 15 minutes, contact the staff. It will usually resolve itself much sooner than that.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Guilds_and_Ranks&amp;diff=77329</id>
		<title>Guilds and Ranks</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Guilds_and_Ranks&amp;diff=77329"/>
				<updated>2020-07-08T23:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Guild FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The political theater of The Tapestry is always on the brink of a shift despite the illusion of peace carried by its people. Guilds are a major part of the world of the Tapestry. They can help your character rise in rank and power, as well as open many doors to quests and opportunities. &lt;br /&gt;
&lt;br /&gt;
In character they are as potent as family ties / clans but have leniency in that they do not have to operate by bloodline. &lt;br /&gt;
&lt;br /&gt;
Click on a flag to learn about the associated guild.&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Battalgiaflag.png|100px|link=Battaglia|Battaglia Militancy]][[File:Handelsgilde.png|100px|link=Handelsgilde|Handelsgilde]][[File:Candidature9.png|100px|link=Candidature9|Candidature 9]][[File:WhiteMistflag.png|100px|link=WhiteMist|White Mist Pack]][[File:Ayalliflag.png|100px|link=Alyaii Order|Ayalli Order]]&lt;br /&gt;
&lt;br /&gt;
[[File:Anatomistflag.png|100px|link=Anatomist|Anatomist Guild]][[File:Tasmfisinueflag.png|100px|link=Tasm Fisinue| Tasm Fisinue]][[File:Heal2flag.png|100px|link=Healthy Hearth Healers|Healthy Hearth Healers]][[File:Roustaboutsflag.png|100px|link=The Roustabouts|The Roustabouts]][[File:RedHawkesflag.png|100px|link=Red Hawkes|Red Hawkes]][[File:ColdhavenPack.png|100px|link=ColdhavenPack|Coldhaven Pack]]&lt;br /&gt;
&lt;br /&gt;
'''Archive of Past/Disbanded Guilds'''&lt;br /&gt;
&lt;br /&gt;
[[File:CopperHeartflag.png|100px|link=CopperHeart|Copper Heart]][[File:StoneHeartflag.png|100px|link=StoneHeart|Stone Heart]][[File:YsteriaFlag.png|100px|link=BlackBough|Black Bough]][[File:VerdantCrescentflag.png|100px|link=Verdant Crescent|Verdant Crescent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Haweneyeflag.png|100px|link=Hawenyddion's Eye|Hawenyddion's Eye]][[File:Elysiumflag.png|100px|link=Elysion|Elysion]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Social Ranks=&lt;br /&gt;
[[File:prima.png]]'''Prima Famiglia'''&lt;br /&gt;
&lt;br /&gt;
The royal family. A single bloodline has carried the crown through many centuries, supplemented by the marriages with worthy guilds or heroes as decided by the Primo Uomo (King). The royal seat is Inizio D'Oro, the city believed built on the spot that The Skald had made their one and only appearance.&lt;br /&gt;
&lt;br /&gt;
Proper forms of address is by their title only, unless given permission otherwise. It is acceptable to shorten the title to just Primo or Prima, as well.&lt;br /&gt;
&lt;br /&gt;
Titles:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Primo Uomo''' (King, 'First Man')&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prima Donna''' (Queen, 'First Lady')&amp;lt;br&amp;gt;&lt;br /&gt;
'''Primo Figlio''' (Prince, 'First Son')&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prima Figlia''' (Princess, 'First Daughter')&lt;br /&gt;
&lt;br /&gt;
Trivia: The Primo/a titles come from the term Prima Donna for 'first lady' in reference to music/ballet.&lt;br /&gt;
&lt;br /&gt;
[[File:Noble2.png]]'''Doge/Duce'''&lt;br /&gt;
&lt;br /&gt;
The titles belong to the Guild Leaders who have the double duty of running entire regions. Based on their service to the royal family can determine if they will marry in and have the honor of adding their family to the line of the Prima Familia. &lt;br /&gt;
&lt;br /&gt;
Heirs enjoy a lap of luxury in the manor with the royal family. They do not have to be blood-related to the guild leader that sent them.&lt;br /&gt;
&lt;br /&gt;
Proper nomenclature for addressing Doge/Duce are varied and more normalized, with Guild Leaders going by either their internal titles, their name directly, or as their title. &lt;br /&gt;
&lt;br /&gt;
[[File:Noble1.png]]'''Nobile'''&lt;br /&gt;
&lt;br /&gt;
Other guild leaders, despite not holding land, are still recognized as one of the wealthy. Their children are often sent to Inizio D'Oro to be personal servants to the royal family and their superior guild heirs. This title may also reference heirs of all guilds as well, as it is the lowest title of nobility.&lt;br /&gt;
&lt;br /&gt;
Nobile Heirs also do not have to be blood related to the guild leader that sent them.&lt;br /&gt;
&lt;br /&gt;
Possessing no additional fancy titles, Nobiles are typically referred to by their names, but are recognized as being of a superior class than the rest of their peers.&lt;br /&gt;
&lt;br /&gt;
[[File:Renowned2.png]]'''Renowned'''&lt;br /&gt;
&lt;br /&gt;
Exceptional '''heroes''' may be recognized directly by the royal family as prospects to the line, earning a private title that has them at the same 'level' as a Doge/Duce without the land. These are few and far between, designed to humor the belief that ''even the pig keeper can become a king'', a mantra said to encourage people to not feel bound by their station.&lt;br /&gt;
&lt;br /&gt;
There are no special forms of address toward renowned people.&lt;br /&gt;
&lt;br /&gt;
''This level of rank could also apply to '''villains'''. They are respected, as without them there would only be half the opportunities for heroes to appear. Still, they probably would not be excited to have one as their leader or suitor! ''&lt;br /&gt;
&lt;br /&gt;
This rank is given to people who collect enough notable badges to appear well decorated and are not already ranked as nobility. Badges of note include The End, Manticore Mangler, Dragon Doombringer, Virtuoso Vanquisher, etc.&lt;br /&gt;
&lt;br /&gt;
=Guild FAQ=&lt;br /&gt;
Guilds are important in character, providing you opportunities for growth if your character's goal is to lead or rule. It is also a social network, allowing you to connect with other players with similar-minded characters. Some guilds might have enough activity to do their own events, or have overlapping situations with other guilds expanding your social circle in a more organic way, especially if you are shy. :)&lt;br /&gt;
&lt;br /&gt;
'''Profile Perks to all Guilds'''&lt;br /&gt;
&lt;br /&gt;
*Members of guilds will have the banner displayed in their profiles, and titles changed accordingly if they hold power within the guild. Other ranks for establishing seniority or specific job will be displayed beneath the banner.&lt;br /&gt;
*&amp;lt;s&amp;gt;Guilds will have their own slot on the forum with both a public and private section to use as they see fit, as well as a 'group' that will color member's names in the online list.&amp;lt;/s&amp;gt; The forum is currently nonexistant.  When it is eventually reinstated this will be a thing again.&lt;br /&gt;
*Leaders of guilds will gain a lump sum of 5k gold and gain the rank of Nobile. For Head Guilds this bumps up to 10k and Doge, respectively.&lt;br /&gt;
&lt;br /&gt;
==Joining a Guild==&lt;br /&gt;
&lt;br /&gt;
If you feel your character would be a good fit for a guild, or that they would be interested in joining it, seek out a representative of the guild. Depending on the guild's structure that may be all you need to do.&lt;br /&gt;
&lt;br /&gt;
Have a character that is a 'native' and you would like them to already be part of the guild? Talk to the leader OOCly to confirm. Make sure you save yourselves both time and hassle and check to make sure that the history of the guild can align with your character's simply enough (ie, timelines).&lt;br /&gt;
&lt;br /&gt;
Legally you cannot be registered to two guilds. This doesn't mean you can't work for another though...&lt;br /&gt;
&lt;br /&gt;
==Creating a Guild==&lt;br /&gt;
*Five members or more (Number includes Leader)&lt;br /&gt;
*A specialization, does not have to be unique.&lt;br /&gt;
**Can only have up to two specializations that are already ''similar'' in nature. You are encouraged to have only one.&lt;br /&gt;
*Permission of the place you will be setting up (ooc).&lt;br /&gt;
*Please provide information for the wiki.&lt;br /&gt;
&lt;br /&gt;
[[File:Guildflagbase.png]]&lt;br /&gt;
&lt;br /&gt;
Banners should be simplistic, focus on a shape and color scheme and picture having to make it by hand on fabric, multiple times!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will have total control of how your guild determines its next leader or how it invites its members in, promotions within, etc.&lt;br /&gt;
You can host your own events for your members.&lt;br /&gt;
&lt;br /&gt;
===Becoming a Head Guild===	&lt;br /&gt;
In each territory there can be many guilds, but only one has the political weight to be considered in charge of the territory as a whole. To become the head guild of a territory one of two things need to happen:&lt;br /&gt;
 &lt;br /&gt;
*The current head guild submits to your guild	&lt;br /&gt;
**However it happens! The former head guild will need to let the Staff know. 	&lt;br /&gt;
*A new territory is created (spotted). This will be initiated by Staff.  As of 2020 there are no plans to create new territories.&lt;br /&gt;
**Usually a guild is already selected for this oocly (as it will need to be considered long-established), but... petitioning or a competition may be held.&lt;br /&gt;
&lt;br /&gt;
'''Profile Perks to Head Guilds'''&lt;br /&gt;
*You are the region owner, you can boss the smaller guilds around.&lt;br /&gt;
*Leaders gain rank of Doge/Duce, just under the royalty and is eligible for marriage to the royals (Determined by the Annual Review).&lt;br /&gt;
**Wallet boost of 10k gold&lt;br /&gt;
*Permanent-room HQ&lt;br /&gt;
&lt;br /&gt;
===Common Questions===&lt;br /&gt;
'''Can I have a guild of only [race]?''' Yes.&lt;br /&gt;
&lt;br /&gt;
'''Can I also have a guild that does [activity]?''' Yes.&lt;br /&gt;
&lt;br /&gt;
'''Can I take over a guild?''' Yes, with the ooc cooperation of the ''current owner''. Take overs/mutinies are a great way to shift ownership if you find just handing it over to be too bland. Rarely, if the owner is not around anymore we will allow someone with vested interest to rise up. This opportunity is ideally for those already within the guild, but this is not a requirement.&lt;br /&gt;
&lt;br /&gt;
'''Can we have a room for our HQ?''' At the bottom of the room list there is a form you can fill out to create a temporary room. This room will exist until there has been 2 hours of inactivity. If you need it to be private, then you should mark it as such in the room name. Head guilds, which operate a region, will have their HQ as a permanent room as it is considered the capitol building and should be accessible to the public for civil matters.&lt;br /&gt;
&lt;br /&gt;
===Mergers and Partnerships===&lt;br /&gt;
Partnerships among guilds is not unheard of, though not when it comes to trying to climb to a head guild position, this coveted spot means that partnerships will have to at some point become a rivalry or a merger if the other guild is also vying for the position.&lt;br /&gt;
&lt;br /&gt;
If a merger was to happen, the smaller guild will disbanded and members would be added to the roster of the larger. Mergers can happen where both guilds are lost and a entirely new guild is formed. They will have to still consider the rules of that of creation (above).&lt;br /&gt;
&lt;br /&gt;
===Disbandment===&lt;br /&gt;
Disbanded guilds are simply removed from member's profiles, however the information that is displayed here will just be moved to 'past guilds' with a new section concerning how it ended. History is history, after all.&lt;br /&gt;
&lt;br /&gt;
Reasons a guild may be disbanded:&lt;br /&gt;
*'''Disinterest''' - Members all split ways and abandon the guild altogether. This can also happen when membership falls beneath 5 members ''may'' be considered disbanded upon lack of activity. &lt;br /&gt;
**Head guilds will not be disbanded on lack of activity, but if all associated players are MIA then another guild might be invited to take over per staff's invitation and discretion.&lt;br /&gt;
*'''Merged''' - Being taken over by another guild might lead to those members joining the stronger guild and leaving behind the original.&lt;br /&gt;
*'''Culling''' - All members deceased... for whatever reason.&lt;br /&gt;
*'''Decree''' - A head guild or the royal family in question might manually expel a guild from record and eligibility.&lt;br /&gt;
**This would be in-character only, and does not mean a guild cannot still operate, it would just mean that they are not official and therefor would not be able to progress politically-- as there would definitely be movement against them.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=TOS&amp;diff=77328</id>
		<title>TOS</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=TOS&amp;diff=77328"/>
				<updated>2020-07-08T23:44:59Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Accounts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Accounts=&lt;br /&gt;
You may have only 1 account. On this account you can have unlimited characters. Purposely creating multiple accounts will be considered an offense. Should you have trouble accessing your original account, contact TheSkald.&lt;br /&gt;
 &lt;br /&gt;
Exception:  &amp;lt;s&amp;gt;The forum may have multiple accounts to represent each individual character, or a single master handle as per user's discretion.&amp;lt;/s&amp;gt; The forum is currently discontinued.  When it is reinstated, this rule may or may not still be in effect.&lt;br /&gt;
&lt;br /&gt;
=Activity=&lt;br /&gt;
If a member is inactive with no notice for 3 months, their account/s will be deleted. &lt;br /&gt;
&lt;br /&gt;
Should you have to take an extended break it is advised to at least inform The Skald via PM of the absence. Better, make sure any involved rp can be wrapped up or freed up without consequence. People do not mind waiting if they have an idea of how long or that they will be at all. &lt;br /&gt;
&lt;br /&gt;
=Behavior=&lt;br /&gt;
Disruptive or rude behavior is never appreciated. Mind your tongue and play nice. If you do have a problem with another player and require mediation, the staff is here to assist. Blatant disregard to manners or civility will result in removal and likely banning.&lt;br /&gt;
&lt;br /&gt;
This also means understanding the difference between OOC and IC and not attributing traits across the line. Your character may be married to theirs, but you are not married to them (unless you are, of course). Their character may be mean and a bully, but they are not likely targeting you for you. If you suspect they may be, reach out to a Staff member.&lt;br /&gt;
&lt;br /&gt;
=Images=&lt;br /&gt;
Explicit, pornographic content will be removed. Repeat offenses will result in the function being taken away.&lt;br /&gt;
&lt;br /&gt;
=Mature Content=&lt;br /&gt;
Warning: This site may contain situations and content that is not suitable for minors.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77327</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77327"/>
				<updated>2020-07-05T16:31:25Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
While the island itself is roughly 20 miles around, the majority of the island is comprised of large, jagged rocks, making most of it uninhabitable except to those willing to put in the effort to pave their own way or creatures small enough to live between the rocks.  The town of Chanson sits roughly in the middle of the island and is rather small, yet is distinguished enough to be considered it's own entity by the Crown. It is comprised of three primary levels:  The lower hamlet, the upper hamlet, and the Chateau, which sits on the highest elevation of Chanson and looks out over the town.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye. This has mired the island's history with mystery and speculation, while also showcasing the seemingly large amount of nothing that has happened here.  The points scholarly texts may argue over in their long winded fashion is exciting usually only to the most diehard historian.  &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built Chanson initially as a fortress in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and eventually it was converted into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
While there are many citizens of the town who worship the Skald, the town's history of philosophy and the free-flow of information have generated an open mindedness towards other religions.  &lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
[[File:Chateau_vocal.jpg|200px|thumb|left|Guild home base for Chanson. Currently serves as guild housing.]]&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building that once offered practice rooms for singing to the public on the levels below. Rumor has it that this old practice is how the Chateau got it's name.  The parlor on the first floor is large enough to house social dances or other large communal gatherings.  It is usually used as a meeting place for the public, offering many tables and chairs for sitting and discussing.  The Chateau is a two story building with approximately 28 rooms.  Only the entry way, parlor, and adjoining restrooms are available to the public, which are all located on the ground floor.&lt;br /&gt;
&lt;br /&gt;
In the upper level, the seated guild makes their quarters. This floor is off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Doge&lt;br /&gt;
&lt;br /&gt;
The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. You are most likely to encounter guild members here, if not out and about in the rest of Chanson, providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==Upper Hamlet==&lt;br /&gt;
The second highest level in the town, the Upper Hamlet has access to more light throughout the day as it is generally above the stone wall's height that surrounds the city.  Overtime, this area has developed into a mostly residential area, housing those who have done well for themselves here as well as a few boutiques.  The buildings are still crammed as tightly together as those on the lower hamlet, and all are welcome on this level without prejudice.  &lt;br /&gt;
 &lt;br /&gt;
===Parc d'auteur===&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space besides the Cheateau on the island dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Lower Hamlet==&lt;br /&gt;
The lower hamlet is what greets all visitors when they first enter.  This level of the town is largely dedicated to merchants, sales, restaurants, and the occasional very narrow and cramped alley way that is used for extra storage.  This is also where the bulk of travelers stay, as locals rent out their rooms like a boarding house during the warmer months as another means of making income to afford the colder ones.  Given that this area serves as the ground level for the wall and is much closer to it than the other levels, it is often light by gas lights and candles to make up for the obstruction of natural light caused by the wall.&lt;br /&gt;
&lt;br /&gt;
===Le Renvoi Catacombs===&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77326</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77326"/>
				<updated>2020-07-05T15:46:26Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
While the island itself is roughly 20 miles around, the majority of the island is comprised of large, jagged rocks, making most of it uninhabitable except to those willing to put in the effort to pave their own way or creatures small enough to live between the rocks.  The town of Chanson sits roughly in the middle of the island and is rather small, yet is distinguished enough to be considered it's own entity by the Crown. It is comprised of three primary levels:  The lower hamlet, the upper hamlet, and the Chateau, which sits on the highest elevation of Chanson and looks out over the town.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
While there are many citizens of the town who worship the Skald, the town's history of philosophy and the free-flow of information have generated an open mindedness towards other religions.  Currently, the Doge Poirier is notably atheistic.&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
[[File:Chateau_vocal.jpg|200px|thumb|left|Guild home base for Chanson. Currently serves as guild housing, tasting room, and brewing center for Candidature 9. ]]&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building that once offered practice rooms for singing to the public on the levels below. Rumor has it that this old practice is how the Chateau got it's name.  The parlor on the first floor has been converted into a tap room for tasting the newest and steadfast concoctions of Candidature 9 and is also a great meeting place for the public, as it is full of tables and chairs.  It is a two story building with approximately 28 rooms.  Only the entry way, taproom, and adjoining restrooms are available to the public, which are all located on the ground floor..&lt;br /&gt;
&lt;br /&gt;
In the upper level, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Doge. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==Upper Hamlet==&lt;br /&gt;
The second highest level in the town, the Upper Hamlet has access to more light throughout the day as it is generally above the stone wall's height that surrounds the city.  Overtime, this area has developed into a mostly residential area, housing those who have done well for themselves here as well as a few boutiques.  The buildings are still crammed as tightly together as those on the lower hamlet, and all are welcome on this level without prejudice.  &lt;br /&gt;
 &lt;br /&gt;
===Parc d'auteur===&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space besides the Cheateau on the island dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Lower Hamlet==&lt;br /&gt;
The lower hamlet is what greets all visitors when they first enter.  This level of the town is largely dedicated to merchants, sales, restaurants, and the occasional very narrow and cramped alley way that is used for extra storage.  This is also where the bulk of travelers stay, as locals rent out their rooms like a boarding house during the warmer months as another means of making income to afford the colder ones.  Given that this area serves as the ground level for the wall and is much closer to it than the other levels, it is often light by gas lights and candles to make up for the obstruction of natural light caused by the wall.&lt;br /&gt;
&lt;br /&gt;
===Le Renvoi Catacombs===&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77325</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77325"/>
				<updated>2020-07-05T15:42:11Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Chateau Vocal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
While the island itself is roughly 20 miles around, the majority of the island is comprised of large, jagged rocks, making most of it uninhabitable except to those willing to put in the effort to pave their own way or creatures small enough to live between the rocks.  The town of Chanson sits roughly in the middle of the island and is rather small, yet is distinguished enough to be considered it's own entity by the Crown. It is comprised of three primary levels:  The lower hamlet, the upper hamlet, and the Chateau, which sits on the highest elevation of Chanson and looks out over the town.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
[[File:Chateau_vocal.jpg|200px|thumb|left|Guild home base for Chanson. Currently serves as guild housing, tasting room, and brewing center for Candidature 9. ]]&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building that once offered practice rooms for singing to the public on the levels below. Rumor has it that this old practice is how the Chateau got it's name.  The parlor on the first floor has been converted into a tap room for tasting the newest and steadfast concoctions of Candidature 9 and is also a great meeting place for the public, as it is full of tables and chairs.  It is a two story building with approximately 28 rooms.  Only the entry way, taproom, and adjoining restrooms are available to the public, which are all located on the ground floor..&lt;br /&gt;
&lt;br /&gt;
In the upper level, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Doge. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==Upper Hamlet==&lt;br /&gt;
The second highest level in the town, the Upper Hamlet has access to more light throughout the day as it is generally above the stone wall's height that surrounds the city.  Overtime, this area has developed into a mostly residential area, housing those who have done well for themselves here as well as a few boutiques.  The buildings are still crammed as tightly together as those on the lower hamlet, and all are welcome on this level without prejudice.  &lt;br /&gt;
 &lt;br /&gt;
===Parc d'auteur===&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space besides the Cheateau on the island dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Lower Hamlet==&lt;br /&gt;
The lower hamlet is what greets all visitors when they first enter.  This level of the town is largely dedicated to merchants, sales, restaurants, and the occasional very narrow and cramped alley way that is used for extra storage.  This is also where the bulk of travelers stay, as locals rent out their rooms like a boarding house during the warmer months as another means of making income to afford the colder ones.  Given that this area serves as the ground level for the wall and is much closer to it than the other levels, it is often light by gas lights and candles to make up for the obstruction of natural light caused by the wall.&lt;br /&gt;
&lt;br /&gt;
===Le Renvoi Catacombs===&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77324</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77324"/>
				<updated>2020-07-05T15:36:43Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Lower Hamlet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
While the island itself is roughly 20 miles around, the majority of the island is comprised of large, jagged rocks, making most of it uninhabitable except to those willing to put in the effort to pave their own way or creatures small enough to live between the rocks.  The town of Chanson sits roughly in the middle of the island and is rather small, yet is distinguished enough to be considered it's own entity by the Crown. It is comprised of three primary levels:  The lower hamlet, the upper hamlet, and the Chateau, which sits on the highest elevation of Chanson and looks out over the town.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
[[File:Chateau_vocal.jpg|200px|thumb|left|Guild home base for Chanson. Currently serves as guild housing, tasting room, and brewing center for Candidature 9. ]]&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs. It is a two story building with approximately 28 rooms.  Only the entry way, taproom, and adjoining restrooms are available to the public.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upper Hamlet==&lt;br /&gt;
The second highest level in the town, the Upper Hamlet has access to more light throughout the day as it is generally above the stone wall's height that surrounds the city.  Overtime, this area has developed into a mostly residential area, housing those who have done well for themselves here as well as a few boutiques.  The buildings are still crammed as tightly together as those on the lower hamlet, and all are welcome on this level without prejudice.  &lt;br /&gt;
 &lt;br /&gt;
===Parc d'auteur===&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space besides the Cheateau on the island dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Lower Hamlet==&lt;br /&gt;
The lower hamlet is what greets all visitors when they first enter.  This level of the town is largely dedicated to merchants, sales, restaurants, and the occasional very narrow and cramped alley way that is used for extra storage.  This is also where the bulk of travelers stay, as locals rent out their rooms like a boarding house during the warmer months as another means of making income to afford the colder ones.  Given that this area serves as the ground level for the wall and is much closer to it than the other levels, it is often light by gas lights and candles to make up for the obstruction of natural light caused by the wall.&lt;br /&gt;
&lt;br /&gt;
===Le Renvoi Catacombs===&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77323</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77323"/>
				<updated>2020-07-05T15:33:23Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Upper Hamlet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
While the island itself is roughly 20 miles around, the majority of the island is comprised of large, jagged rocks, making most of it uninhabitable except to those willing to put in the effort to pave their own way or creatures small enough to live between the rocks.  The town of Chanson sits roughly in the middle of the island and is rather small, yet is distinguished enough to be considered it's own entity by the Crown. It is comprised of three primary levels:  The lower hamlet, the upper hamlet, and the Chateau, which sits on the highest elevation of Chanson and looks out over the town.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
[[File:Chateau_vocal.jpg|200px|thumb|left|Guild home base for Chanson. Currently serves as guild housing, tasting room, and brewing center for Candidature 9. ]]&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs. It is a two story building with approximately 28 rooms.  Only the entry way, taproom, and adjoining restrooms are available to the public.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upper Hamlet==&lt;br /&gt;
The second highest level in the town, the Upper Hamlet has access to more light throughout the day as it is generally above the stone wall's height that surrounds the city.  Overtime, this area has developed into a mostly residential area, housing those who have done well for themselves here as well as a few boutiques.  The buildings are still crammed as tightly together as those on the lower hamlet, and all are welcome on this level without prejudice.  &lt;br /&gt;
 &lt;br /&gt;
===Parc d'auteur===&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space besides the Cheateau on the island dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Lower Hamlet==&lt;br /&gt;
The lower hamlet is what greets all visitors when they first enter.  This level of the city is largely dedicated to merchants, sales, restaurants, and the occasional very narrow and cramped alley way that is used for extra storage.  This is also where the bulk of travelers stay, as locals rent out their rooms like a boarding house during the warmer months as another means of making income to afford the colder ones.&lt;br /&gt;
&lt;br /&gt;
===Le Renvoi Catacombs===&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77322</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77322"/>
				<updated>2020-07-05T15:21:38Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Lower Hamlet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
While the island itself is roughly 20 miles around, the majority of the island is comprised of large, jagged rocks, making most of it uninhabitable except to those willing to put in the effort to pave their own way or creatures small enough to live between the rocks.  The town of Chanson sits roughly in the middle of the island and is rather small, yet is distinguished enough to be considered it's own entity by the Crown. It is comprised of three primary levels:  The lower hamlet, the upper hamlet, and the Chateau, which sits on the highest elevation of Chanson and looks out over the town.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
[[File:Chateau_vocal.jpg|200px|thumb|left|Guild home base for Chanson. Currently serves as guild housing, tasting room, and brewing center for Candidature 9. ]]&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs. It is a two story building with approximately 28 rooms.  Only the entry way, taproom, and adjoining restrooms are available to the public.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upper Hamlet==&lt;br /&gt;
&lt;br /&gt;
===Parc d'auteur===&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space besides the Cheateau on the island dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Lower Hamlet==&lt;br /&gt;
The lower hamlet is what greets all visitors when they first enter.  This level of the city is largely dedicated to merchants, sales, restaurants, and the occasional very narrow and cramped alley way that is used for extra storage.  This is also where the bulk of travelers stay, as locals rent out their rooms like a boarding house during the warmer months as another means of making income to afford the colder ones.&lt;br /&gt;
&lt;br /&gt;
===Le Renvoi Catacombs===&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77321</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77321"/>
				<updated>2020-07-05T01:08:50Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Places of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
While the island itself is roughly 20 miles around, the majority of the island is comprised of large, jagged rocks, making most of it uninhabitable except to those willing to put in the effort to pave their own way or creatures small enough to live between the rocks.  The town of Chanson sits roughly in the middle of the island and is rather small, yet is distinguished enough to be considered it's own entity by the Crown. It is comprised of three primary levels:  The lower hamlet, the upper hamlet, and the Chateau, which sits on the highest elevation of Chanson and looks out over the town.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
[[File:Chateau_vocal.jpg|200px|thumb|left|Guild home base for Chanson. Currently serves as guild housing, tasting room, and brewing center for Candidature 9. ]]&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs. It is a two story building with approximately 28 rooms.  Only the entry way, taproom, and adjoining restrooms are available to the public.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upper Hamlet==&lt;br /&gt;
&lt;br /&gt;
===Parc d'auteur===&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space besides the Cheateau on the island dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Lower Hamlet==&lt;br /&gt;
&lt;br /&gt;
===Le Renvoi Catacombs===&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77320</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77320"/>
				<updated>2020-07-04T23:20:03Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Chateau Vocal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
While the island itself is roughly 20 miles around, the majority of the island is comprised of large, jagged rocks, making most of it uninhabitable except to those willing to put in the effort to pave their own way or creatures small enough to live between the rocks.  The town of Chanson sits roughly in the middle of the island and is rather small, yet is distinguished enough to be considered it's own entity by the Crown. It is comprised of three primary levels:  The lower hamlet, the upper hamlet, and the Chateau, which sits on the highest elevation of Chanson and looks out over the town.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
[[File:Chateau_vocal.jpg|200px|thumb|left|Guild home base for Chanson. Currently serves as guild housing, tasting room, and brewing center for Candidature 9. ]]&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs. It is a two story building with approximately 28 rooms.  Only the entry way, taproom, and adjoining restrooms are available to the public.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==Upper Hamlet==&lt;br /&gt;
&lt;br /&gt;
===Parc d'auteur===&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space on the entire island entirely dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Lower Hamlet==&lt;br /&gt;
&lt;br /&gt;
===Le Renvoi Catacombs===&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77319</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77319"/>
				<updated>2020-07-04T23:19:36Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Chateau Vocal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
While the island itself is roughly 20 miles around, the majority of the island is comprised of large, jagged rocks, making most of it uninhabitable except to those willing to put in the effort to pave their own way or creatures small enough to live between the rocks.  The town of Chanson sits roughly in the middle of the island and is rather small, yet is distinguished enough to be considered it's own entity by the Crown. It is comprised of three primary levels:  The lower hamlet, the upper hamlet, and the Chateau, which sits on the highest elevation of Chanson and looks out over the town.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
[[File:Chateau_vocal.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs. It is a two story building with approximately 28 rooms.  Only the entry way, taproom, and adjoining restrooms are available to the public.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==Upper Hamlet==&lt;br /&gt;
&lt;br /&gt;
===Parc d'auteur===&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space on the entire island entirely dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Lower Hamlet==&lt;br /&gt;
&lt;br /&gt;
===Le Renvoi Catacombs===&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77318</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77318"/>
				<updated>2020-07-04T23:19:09Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Places of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
While the island itself is roughly 20 miles around, the majority of the island is comprised of large, jagged rocks, making most of it uninhabitable except to those willing to put in the effort to pave their own way or creatures small enough to live between the rocks.  The town of Chanson sits roughly in the middle of the island and is rather small, yet is distinguished enough to be considered it's own entity by the Crown. It is comprised of three primary levels:  The lower hamlet, the upper hamlet, and the Chateau, which sits on the highest elevation of Chanson and looks out over the town.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
[[File:Chateau_vocal.jpg|200px|thumb|left]]&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs. It is a two story building with approximately 28 rooms.  Only the entry way, taproom, and adjoining restrooms are available to the public.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upper Hamlet==&lt;br /&gt;
&lt;br /&gt;
===Parc d'auteur===&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space on the entire island entirely dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Lower Hamlet==&lt;br /&gt;
&lt;br /&gt;
===Le Renvoi Catacombs===&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=File:Chateau_vocal.jpg&amp;diff=77317</id>
		<title>File:Chateau vocal.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=File:Chateau_vocal.jpg&amp;diff=77317"/>
				<updated>2020-07-04T23:16:36Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: Guild home base for Chanson.  Currently serves as guild housing, tasting room, and brewing center for Candidature 9.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guild home base for Chanson.  Currently serves as guild housing, tasting room, and brewing center for Candidature 9.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77316</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77316"/>
				<updated>2020-07-04T22:27:51Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Catacombs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
While the island itself is roughly 20 miles around, the majority of the island is comprised of large, jagged rocks, making most of it uninhabitable except to those willing to put in the effort to pave their own way or creatures small enough to live between the rocks.  The town of Chanson sits roughly in the middle of the island and is rather small, yet is distinguished enough to be considered it's own entity by the Crown. It is comprised of three primary levels:  The lower hamlet, the upper hamlet, and the Chateau, which sits on the highest elevation of Chanson and looks out over the town.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==Upper Hamlet==&lt;br /&gt;
&lt;br /&gt;
===Parc d'auteur===&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space on the entire island entirely dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Lower Hamlet==&lt;br /&gt;
&lt;br /&gt;
===Le Renvoi Catacombs===&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77315</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77315"/>
				<updated>2020-07-04T22:25:30Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
While the island itself is roughly 20 miles around, the majority of the island is comprised of large, jagged rocks, making most of it uninhabitable except to those willing to put in the effort to pave their own way or creatures small enough to live between the rocks.  The town of Chanson sits roughly in the middle of the island and is rather small, yet is distinguished enough to be considered it's own entity by the Crown. It is comprised of three primary levels:  The lower hamlet, the upper hamlet, and the Chateau, which sits on the highest elevation of Chanson and looks out over the town.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==Upper Hamlet==&lt;br /&gt;
&lt;br /&gt;
===Parc d'auteur===&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space on the entire island entirely dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Lower Hamlet==&lt;br /&gt;
&lt;br /&gt;
===Catacombs===&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77314</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77314"/>
				<updated>2020-07-03T22:31:37Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Places of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==Upper Hamlet==&lt;br /&gt;
&lt;br /&gt;
===Parc d'auteur===&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space on the entire island entirely dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Lower Hamlet==&lt;br /&gt;
&lt;br /&gt;
===Catacombs===&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77313</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77313"/>
				<updated>2020-07-03T22:13:38Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Catacombs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==Parc d'auteur==&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space on the entire island entirely dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Catacombs==&lt;br /&gt;
Further beneath the rocky island lay a web of caves that have never been completely explored by any known man as much of it is continuously underwater.  Part of this system, which is only fully submerged during the fall and winter months, lay Le Renvoi, the catacombs for the heroes and royals of The Tapestry.&lt;br /&gt;
&lt;br /&gt;
There are two main entrances to the Catacombs:  From the lower hamlet and somewhere within the Chateau.  The lower hamlet entrance is known by most, and usually has a guard stationed outside of it.  It is generally open to the public during the spring and summer months, unless announced otherwise by Chanson's Doge.  This entrance, when not partially flooded by the months of high tide, has a steep decline into the cave system and the catacombs proper.  Even during low tide months, there is standing water that can range between ankle deep to knee deep depending on the tide, so it is best to go prepared.&lt;br /&gt;
&lt;br /&gt;
The skulls of revered heroes line the walls, many with markings in their skulls intact, but the deeper one goes in, the more decayed these bones become, the less identifiable, and the more forgotten.  Dotted throughout the walls are the inlaid tombs of royals throughout the ages, though there seems to be no particular order to where they are encased.  As one nears the end of what is traversable, they would encounter a set of stone doors that are wide open with intricate and Skaldic markings across it's surface.  One cannot travel much further than this before encountering the treacherous waters that keep the rest of the cave systems from ever being explored.&lt;br /&gt;
&lt;br /&gt;
It is said, perhaps in part because of the catacomb's oft forgotten name, that not all who have been laid to rest down here sleep eternal.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77312</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77312"/>
				<updated>2020-07-03T21:08:20Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Placeholder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==Parc d'auteur==&lt;br /&gt;
&lt;br /&gt;
This small park is located in the upper hamlet and is the only space on the entire island entirely dedicated to bringing a bit of green to the rocky island.  The island was established well after the founding of Chanson, supposedly as a means to help increase tourism, despite nothing exceptional actually being placed here.  &lt;br /&gt;
&lt;br /&gt;
The park itself is ever so slightly hilly, allowing for a nice stone stair feature and small flower garden as a center piece. Tall trees provide some amount of shade, benches line the short walking path, and there are a few spots of grass large enough for a few couples each to picnic on without being too close to one another.&lt;br /&gt;
&lt;br /&gt;
==Catacombs==&lt;br /&gt;
Further beneath the city, accessible only when the water recedes-- and even then stays moderately waterlogged requiring people to wade, is the door to the catacombs. Revered heroes and royalty alike are buried there in organized tunnels spanning the whole of the hamlet, but not all are asleep in eternal rest.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Play_Rules&amp;diff=77311</id>
		<title>Play Rules</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Play_Rules&amp;diff=77311"/>
				<updated>2020-06-24T02:35:22Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* General: Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General: Characters=&lt;br /&gt;
*No Dragons, Phoenixes, Aliens, Ancient or God-like Beings&lt;br /&gt;
**God-like beings are reserved to be played as a privilege to those who have proven themselves in the community, and for plot reasons.&lt;br /&gt;
*Beings that derived their powers from another entity are cut off from those powers entirely in The Tapestry.&lt;br /&gt;
*Setting-appropriate&lt;br /&gt;
&lt;br /&gt;
=Little Things=&lt;br /&gt;
*Rumors on profiles are to be In Character ''only''. Other players may use information presented in rumors, and such the information needs to be something equatable to a rumor heard on the street. All else will be deleted without warning.&lt;br /&gt;
*Profile images are 300x300 px MAX.&lt;br /&gt;
*Walls are for public IC only. Images may be used, when hosted by an outside source (photobucket, servimg, etc) and should be respectable in size as to not take up the whole space. 400x400 px MAX. &lt;br /&gt;
&lt;br /&gt;
=Rooms and Privacy=&lt;br /&gt;
Role plays are considered '''free to join''' unless otherwise written in the topic/room title. &lt;br /&gt;
&lt;br /&gt;
Private role plays should be reserved for one-off situations, such as campaigns or situations where it is virtually impossible for others to attend. On the forum private role plays are still public to be read, so be considerate in how you use them.&lt;br /&gt;
&lt;br /&gt;
''If you want to watch only, it is courteous to ask permission first. Some people don't mind people joining on the fly, but it can be a little nerving being watched.''&lt;br /&gt;
&lt;br /&gt;
=Graphic Scenes=&lt;br /&gt;
Players may choose to 'shut the bedroom door' and continue the scene from the aftermath, denoted with some form of line break (***, ~*~, etc) or as preferable. Those who choose to carry forth and allow depth into the scene should restrict themselves to what one would read in a romantica novel. Best put as:&lt;br /&gt;
&lt;br /&gt;
'''All About Romance.com (Sensuality Ratings Guide) wrote:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''While our lovers do make love, and the reader is there with them, physical details are described, but are not graphically depicted. Much is left to the reader’s imagination and/or possibly the use of euphemistic “code words.” But what’s most important are feelings and emotions, not body parts.''&lt;br /&gt;
&lt;br /&gt;
For ''violence'' much of the same considerations should be taken and depending on the nature and comfort of those involved.&lt;br /&gt;
&lt;br /&gt;
'''Never feel obligated to continue a scene of either type.'''&lt;br /&gt;
&lt;br /&gt;
That being said, the use of temporary rooms, marked &amp;quot;private&amp;quot; is advised.&lt;br /&gt;
&lt;br /&gt;
[[File:322.png | link=http://rpgrating.com]]&lt;br /&gt;
&lt;br /&gt;
=Character Skirmishes=&lt;br /&gt;
Fighting in play by active posting roleplay (as opposed to forum based roleplay) can be a daunting challenge for those who do not regularly do so.  There are many favored styles out there, from a reliance on dice to a reliance on “honor” (although regardless of the fight choice chosen, being honest will get you in fewer tough situations should a moderator have to be involved.)  Your characters can fight dirty, but you, the player, have to be honest about that dirt.&lt;br /&gt;
&lt;br /&gt;
Event fights (those centered around holidays or events created or approved by the Staff) will almost certainly be moderated and possess their own rules due to the nature of the scene.  For example, a joust would not necessarily follow the same rules as a wrestling match or archery contest, and thus would be moderated with different rules.  Also, fights that occur out in the world may need special attention to details in their own way.&lt;br /&gt;
&lt;br /&gt;
As it stands, most fights are structured in the following way:&lt;br /&gt;
&lt;br /&gt;
*Items, including hidden ones, as well as most powers are accounted for before the fight begins.  This is to simply provide proof against 'deus ex' actions and is for the benefit of any referee you might recruit. Leniency may occur between people who are comfortable with the situation or if the match is not so serious to need such specificity.&lt;br /&gt;
&lt;br /&gt;
*Actions should be detailed and numbered for legibility.&lt;br /&gt;
** For example: ''He swung the sword with his right hand horizontally across his enemy's waistline(1). His left arm braced the shield upward to catch the blow from the mace.'') Defending actions are typically responsive of logic cause and effect, or dice, and as such do not need to be specified unless is part of an attack itself (''[...]blow from the mace and pushed back to topple the attacker backward a step(2)'')&lt;br /&gt;
&lt;br /&gt;
*Accepted hits are acknowledged and carried forward through the fight. Injuries should be as severe as they would realistically be and no one flesh or fabric is impervious. Hair gets cut, and armor is designed to take a beating, so give it some dents and scratches. &lt;br /&gt;
&lt;br /&gt;
Protip: ''Always remember that you are choreographing a story with others. This is not a fight between you and your opponent, but a story of a clashing.'' &lt;br /&gt;
&lt;br /&gt;
Consider these:&lt;br /&gt;
&lt;br /&gt;
*Is this training, a death match, or something in between?&lt;br /&gt;
*What is the end goal? Will someone lose or will there be a stalemate/escape?&lt;br /&gt;
*Does this fight have a purpose oocly? (Giving character rights to something?)&lt;br /&gt;
&lt;br /&gt;
Often simply knowing these answers can diffuse most OOC squabbles before they have ever begun.  Always reach out to the other player in order to clarify anything you might not have understood from their point of view before making your post and you will have avoided a large amount of unnecessary frustration altogether.&lt;br /&gt;
&lt;br /&gt;
You can also have someone read and referee a fight if you like, and this person can be ''anyone'' as long as they are recognized as impartial by the fighters.&lt;br /&gt;
&lt;br /&gt;
=Character Deaths and Resurrections=&lt;br /&gt;
We want to encourage you to let characters die, without fear that you have lost them. That being said, if you remain in a situation in which can kill your character and they fail to survive, your character will die. '''But fret not, they do not have to stay dead!'''&lt;br /&gt;
&lt;br /&gt;
Culturally speaking, the natives of The Tapestry believe in rebirth-- that a loved one could be reborn onto a new path, or a worthy person will find themselves awake again before funeral rites are completed. And they do not necessarily have to worship this being to get this perk. This is the artist's gift to the world to continue the stories. However it is not without some... miscalculations.&lt;br /&gt;
&lt;br /&gt;
This means you can use the death of a character to change things up, or as a simple road bump in its life.&lt;br /&gt;
&lt;br /&gt;
There are two methods you can use to bring back your character, one is costly but does not require any work. The other requires some organization and help, but does not cost as much.&lt;br /&gt;
&lt;br /&gt;
'''Method 1: The Skald's Blessing'''&amp;lt;br&amp;gt;&lt;br /&gt;
*If your character is less than a month old (play time) you are eligible for this without fine print.&lt;br /&gt;
*If your character has Renown rank, you are eligible for this without fine print.&lt;br /&gt;
&lt;br /&gt;
The Skald has recognized your fall out of turn and has manually altered your path. Two weeks into your slumber you find yourself awake again.&lt;br /&gt;
&lt;br /&gt;
Fine print: A feature of yourself has changed (looks, gender, powers, etc). &lt;br /&gt;
&lt;br /&gt;
'''Method 2: Save the Hero!''' &amp;lt;br&amp;gt;&lt;br /&gt;
With the aid of others a plea is made to The Skald to consider you. With your combined efforts and power the hero is brought back. How unscathed you are highly depends on how you fell and the power of the people helping you.&lt;br /&gt;
&lt;br /&gt;
'''''NOTE: If your character sells their soul, or has their soul taken from them, they will NOT be able to resurrect by any method without the soul's owner's participation.'''''&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Character_restrictions_-_indepth&amp;diff=77310</id>
		<title>Character restrictions - indepth</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Character_restrictions_-_indepth&amp;diff=77310"/>
				<updated>2020-06-24T02:34:54Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* God-like beings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will attempt to cover the why and how of the decisions based around character limitations.&lt;br /&gt;
&lt;br /&gt;
'''This page is still under revision and editing, any questions should be pointed towards staff until this page is completed to staff satisfaction'''&lt;br /&gt;
&lt;br /&gt;
=Dragons=&lt;br /&gt;
While Dragons are present as 'quests' (slay the dragon, earn the glory, etc) they are almost always NPC material. Dispensation may be given by staff to play a Dragon, but this should not be assumed to be common, or even likely.&lt;br /&gt;
**Why no Dragons?&lt;br /&gt;
*It is generally the experience of the staff that Dragon characters simultaneously cause more problems, and don't contribute much to the chat experience as a whole. The implication is that Dragons are powerful, so it often ends up being the case that Dragon characters do little but bluster about their presumed power, and rarely interact with other characters unless it is to further this appearance of power. While this is spot-on character trait-wise for a Dragon, a creature who has no interest in anything but their own glory, brooding in their fortress or mountain or what have you, does not promote much in the way of roleplay.&lt;br /&gt;
*Another problem with Dragons stems from the perception of their power - Dragon's are powerful so it is assumed that a Dragon character is inherently better than characters of other races, based on their popular role in many forms of media. This obviously creates problems, and sometimes friction if it disrupts roleplay when a Dragon comes in and attempts to just fix a situation by virtue of being a dragon alone.&lt;br /&gt;
&lt;br /&gt;
*Dragons as characters are very rarely actually played as Dragons - they rarely ever appear in Dragon form, and often appear as the most attractive character claim a person can find - this leads to the &amp;quot;Bangable humanoid that is really incredibly powerful&amp;quot; problem that can sometimes appear with characters like these. We would prefer to encourage people to shape characters around their personality and experiences - their character - rather than how powerful or attractive they are. &lt;br /&gt;
&lt;br /&gt;
*There is also the unfortunate tendency for Dragon characters to be seen as quaint little status symbols, which in some instances creates an air of elitism or &amp;quot;collecting&amp;quot; of these characters, which again does nothing to improve the roleplay experience. While this is not necessarily common, it is generally believed that not having dragons as a player race is better for the long term health of the chat.&lt;br /&gt;
This is not to say that all Dragon character players fall prey to all these problems, or even some of them, but it is better to be proactive and give the player base realistic expectations and understanding of our reasoning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=God-like beings=&lt;br /&gt;
*These of course, are immersion breaking, or disruptive by their very nature, and fall victim to many of the same problems as Dragons. Characters with god-like power have no challenges, and easily can break a long story by appearing and just fixing a problem, which can cause unintended harm or dispute among players, particularly if a long and arduous storyline is cut down by meddling from these characters. &lt;br /&gt;
*The closest to these kinds of characters are the Maestro's and their corrupted counterparts, the Virtuoso's (and these are at best demi-gods, and are absolutely able to die). At this time there are not Maestro's in the world, and most of the Virtuoso's are dead or otherwise in some suspended state. Permission to play these characters is strictly staff-approved to those that have earned the position.&lt;br /&gt;
**As a note for those who draw their power from gods/entities more powerful than themselves:  Once they enter The Tapestry, they are completely cut off from this source of power.&lt;br /&gt;
&lt;br /&gt;
=Phoenixes=&lt;br /&gt;
*Everything that has been said about Dragons can be assumed to apply to these mythical birds too. There is also the problematic nature of their persistent rebirth, which disrupts roleplay - a character who can essentially never die takes a lot of the drama out of many roleplay experiences by cheapening the consequences and permanency of death with the ability to side-step the issue, such as making fights meaningless to them as they can just be reborn, which also robs other players of the right to their earned kill.&lt;br /&gt;
&lt;br /&gt;
=Aliens=&lt;br /&gt;
*Technically everyone that is not native to the Tapestry is an Alien, so this needs a little clarifying. Extra terrestrial creatures with technology exceeding modern day real life capabilities is generally what is meant here. Such technology would obviously completely break the setting when one person walks across the world with a death ray. The Skald has a fine sense of theme and cohesion, so even if these creatures do exist somewhere, the Skald is unlikely to bring them to the Tapestry - there's plenty enough oddness to go around as it is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ancient beings (pending revision and approval by other staff)=&lt;br /&gt;
*This is another one that needs some explanation, as this category is very broad. Generally this description covers anything that is described as living in excess of a thousand years. Many characters that fit this description also fall into one of the categories above, so I won't repeat the problematic elements here. A unique problem of these characters though is that they potentially remove some of the mysticism of the setting if they just happened to be there and have all the answers (the known history of the tapestry is pretty short, and many plot elements rely on things being lost to time, or otherwise poorly documented).&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Play_Rules&amp;diff=77309</id>
		<title>Play Rules</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Play_Rules&amp;diff=77309"/>
				<updated>2020-06-24T02:32:46Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General: Characters=&lt;br /&gt;
*No Dragons, Phoenixes, Aliens, Ancient or God-like Beings&lt;br /&gt;
**God-like beings are reserved to be played as a privilege to those who have proven themselves in the community, and for plot reasons.&lt;br /&gt;
*Beings that derived their powers from another entity are cut off from those powers in The Tapestry.&lt;br /&gt;
*Setting-appropriate&lt;br /&gt;
&lt;br /&gt;
=Little Things=&lt;br /&gt;
*Rumors on profiles are to be In Character ''only''. Other players may use information presented in rumors, and such the information needs to be something equatable to a rumor heard on the street. All else will be deleted without warning.&lt;br /&gt;
*Profile images are 300x300 px MAX.&lt;br /&gt;
*Walls are for public IC only. Images may be used, when hosted by an outside source (photobucket, servimg, etc) and should be respectable in size as to not take up the whole space. 400x400 px MAX. &lt;br /&gt;
&lt;br /&gt;
=Rooms and Privacy=&lt;br /&gt;
Role plays are considered '''free to join''' unless otherwise written in the topic/room title. &lt;br /&gt;
&lt;br /&gt;
Private role plays should be reserved for one-off situations, such as campaigns or situations where it is virtually impossible for others to attend. On the forum private role plays are still public to be read, so be considerate in how you use them.&lt;br /&gt;
&lt;br /&gt;
''If you want to watch only, it is courteous to ask permission first. Some people don't mind people joining on the fly, but it can be a little nerving being watched.''&lt;br /&gt;
&lt;br /&gt;
=Graphic Scenes=&lt;br /&gt;
Players may choose to 'shut the bedroom door' and continue the scene from the aftermath, denoted with some form of line break (***, ~*~, etc) or as preferable. Those who choose to carry forth and allow depth into the scene should restrict themselves to what one would read in a romantica novel. Best put as:&lt;br /&gt;
&lt;br /&gt;
'''All About Romance.com (Sensuality Ratings Guide) wrote:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''While our lovers do make love, and the reader is there with them, physical details are described, but are not graphically depicted. Much is left to the reader’s imagination and/or possibly the use of euphemistic “code words.” But what’s most important are feelings and emotions, not body parts.''&lt;br /&gt;
&lt;br /&gt;
For ''violence'' much of the same considerations should be taken and depending on the nature and comfort of those involved.&lt;br /&gt;
&lt;br /&gt;
'''Never feel obligated to continue a scene of either type.'''&lt;br /&gt;
&lt;br /&gt;
That being said, the use of temporary rooms, marked &amp;quot;private&amp;quot; is advised.&lt;br /&gt;
&lt;br /&gt;
[[File:322.png | link=http://rpgrating.com]]&lt;br /&gt;
&lt;br /&gt;
=Character Skirmishes=&lt;br /&gt;
Fighting in play by active posting roleplay (as opposed to forum based roleplay) can be a daunting challenge for those who do not regularly do so.  There are many favored styles out there, from a reliance on dice to a reliance on “honor” (although regardless of the fight choice chosen, being honest will get you in fewer tough situations should a moderator have to be involved.)  Your characters can fight dirty, but you, the player, have to be honest about that dirt.&lt;br /&gt;
&lt;br /&gt;
Event fights (those centered around holidays or events created or approved by the Staff) will almost certainly be moderated and possess their own rules due to the nature of the scene.  For example, a joust would not necessarily follow the same rules as a wrestling match or archery contest, and thus would be moderated with different rules.  Also, fights that occur out in the world may need special attention to details in their own way.&lt;br /&gt;
&lt;br /&gt;
As it stands, most fights are structured in the following way:&lt;br /&gt;
&lt;br /&gt;
*Items, including hidden ones, as well as most powers are accounted for before the fight begins.  This is to simply provide proof against 'deus ex' actions and is for the benefit of any referee you might recruit. Leniency may occur between people who are comfortable with the situation or if the match is not so serious to need such specificity.&lt;br /&gt;
&lt;br /&gt;
*Actions should be detailed and numbered for legibility.&lt;br /&gt;
** For example: ''He swung the sword with his right hand horizontally across his enemy's waistline(1). His left arm braced the shield upward to catch the blow from the mace.'') Defending actions are typically responsive of logic cause and effect, or dice, and as such do not need to be specified unless is part of an attack itself (''[...]blow from the mace and pushed back to topple the attacker backward a step(2)'')&lt;br /&gt;
&lt;br /&gt;
*Accepted hits are acknowledged and carried forward through the fight. Injuries should be as severe as they would realistically be and no one flesh or fabric is impervious. Hair gets cut, and armor is designed to take a beating, so give it some dents and scratches. &lt;br /&gt;
&lt;br /&gt;
Protip: ''Always remember that you are choreographing a story with others. This is not a fight between you and your opponent, but a story of a clashing.'' &lt;br /&gt;
&lt;br /&gt;
Consider these:&lt;br /&gt;
&lt;br /&gt;
*Is this training, a death match, or something in between?&lt;br /&gt;
*What is the end goal? Will someone lose or will there be a stalemate/escape?&lt;br /&gt;
*Does this fight have a purpose oocly? (Giving character rights to something?)&lt;br /&gt;
&lt;br /&gt;
Often simply knowing these answers can diffuse most OOC squabbles before they have ever begun.  Always reach out to the other player in order to clarify anything you might not have understood from their point of view before making your post and you will have avoided a large amount of unnecessary frustration altogether.&lt;br /&gt;
&lt;br /&gt;
You can also have someone read and referee a fight if you like, and this person can be ''anyone'' as long as they are recognized as impartial by the fighters.&lt;br /&gt;
&lt;br /&gt;
=Character Deaths and Resurrections=&lt;br /&gt;
We want to encourage you to let characters die, without fear that you have lost them. That being said, if you remain in a situation in which can kill your character and they fail to survive, your character will die. '''But fret not, they do not have to stay dead!'''&lt;br /&gt;
&lt;br /&gt;
Culturally speaking, the natives of The Tapestry believe in rebirth-- that a loved one could be reborn onto a new path, or a worthy person will find themselves awake again before funeral rites are completed. And they do not necessarily have to worship this being to get this perk. This is the artist's gift to the world to continue the stories. However it is not without some... miscalculations.&lt;br /&gt;
&lt;br /&gt;
This means you can use the death of a character to change things up, or as a simple road bump in its life.&lt;br /&gt;
&lt;br /&gt;
There are two methods you can use to bring back your character, one is costly but does not require any work. The other requires some organization and help, but does not cost as much.&lt;br /&gt;
&lt;br /&gt;
'''Method 1: The Skald's Blessing'''&amp;lt;br&amp;gt;&lt;br /&gt;
*If your character is less than a month old (play time) you are eligible for this without fine print.&lt;br /&gt;
*If your character has Renown rank, you are eligible for this without fine print.&lt;br /&gt;
&lt;br /&gt;
The Skald has recognized your fall out of turn and has manually altered your path. Two weeks into your slumber you find yourself awake again.&lt;br /&gt;
&lt;br /&gt;
Fine print: A feature of yourself has changed (looks, gender, powers, etc). &lt;br /&gt;
&lt;br /&gt;
'''Method 2: Save the Hero!''' &amp;lt;br&amp;gt;&lt;br /&gt;
With the aid of others a plea is made to The Skald to consider you. With your combined efforts and power the hero is brought back. How unscathed you are highly depends on how you fell and the power of the people helping you.&lt;br /&gt;
&lt;br /&gt;
'''''NOTE: If your character sells their soul, or has their soul taken from them, they will NOT be able to resurrect by any method without the soul's owner's participation.'''''&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Guilds_and_Ranks&amp;diff=77308</id>
		<title>Guilds and Ranks</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Guilds_and_Ranks&amp;diff=77308"/>
				<updated>2020-06-24T02:29:33Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Becoming a Head Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The political theater of The Tapestry is always on the brink of a shift despite the illusion of peace carried by its people. Guilds are a major part of the world of the Tapestry. They can help your character rise in rank and power, as well as open many doors to quests and opportunities. &lt;br /&gt;
&lt;br /&gt;
In character they are as potent as family ties / clans but have leniency in that they do not have to operate by bloodline. &lt;br /&gt;
&lt;br /&gt;
Click on a flag to learn about the associated guild.&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Battalgiaflag.png|100px|link=Battaglia|Battaglia Militancy]][[File:Handelsgilde.png|100px|link=Handelsgilde|Handelsgilde]][[File:Candidature9.png|100px|link=Candidature9|Candidature 9]][[File:WhiteMistflag.png|100px|link=WhiteMist|White Mist Pack]][[File:Ayalliflag.png|100px|link=Alyaii Order|Ayalli Order]]&lt;br /&gt;
&lt;br /&gt;
[[File:Anatomistflag.png|100px|link=Anatomist|Anatomist Guild]][[File:Tasmfisinueflag.png|100px|link=Tasm Fisinue| Tasm Fisinue]][[File:Heal2flag.png|100px|link=Healthy Hearth Healers|Healthy Hearth Healers]][[File:Roustaboutsflag.png|100px|link=The Roustabouts|The Roustabouts]][[File:RedHawkesflag.png|100px|link=Red Hawkes|Red Hawkes]][[File:ColdhavenPack.png|100px|link=ColdhavenPack|Coldhaven Pack]]&lt;br /&gt;
&lt;br /&gt;
'''Archive of Past/Disbanded Guilds'''&lt;br /&gt;
&lt;br /&gt;
[[File:CopperHeartflag.png|100px|link=CopperHeart|Copper Heart]][[File:StoneHeartflag.png|100px|link=StoneHeart|Stone Heart]][[File:YsteriaFlag.png|100px|link=BlackBough|Black Bough]][[File:VerdantCrescentflag.png|100px|link=Verdant Crescent|Verdant Crescent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Haweneyeflag.png|100px|link=Hawenyddion's Eye|Hawenyddion's Eye]][[File:Elysiumflag.png|100px|link=Elysion|Elysion]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Social Ranks=&lt;br /&gt;
[[File:prima.png]]'''Prima Famiglia'''&lt;br /&gt;
&lt;br /&gt;
The royal family. A single bloodline has carried the crown through many centuries, supplemented by the marriages with worthy guilds or heroes as decided by the Primo Uomo (King). The royal seat is Inizio D'Oro, the city believed built on the spot that The Skald had made their one and only appearance.&lt;br /&gt;
&lt;br /&gt;
Proper forms of address is by their title only, unless given permission otherwise. It is acceptable to shorten the title to just Primo or Prima, as well.&lt;br /&gt;
&lt;br /&gt;
Titles:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Primo Uomo''' (King, 'First Man')&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prima Donna''' (Queen, 'First Lady')&amp;lt;br&amp;gt;&lt;br /&gt;
'''Primo Figlio''' (Prince, 'First Son')&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prima Figlia''' (Princess, 'First Daughter')&lt;br /&gt;
&lt;br /&gt;
Trivia: The Primo/a titles come from the term Prima Donna for 'first lady' in reference to music/ballet.&lt;br /&gt;
&lt;br /&gt;
[[File:Noble2.png]]'''Doge/Duce'''&lt;br /&gt;
&lt;br /&gt;
The titles belong to the Guild Leaders who have the double duty of running entire regions. Based on their service to the royal family can determine if they will marry in and have the honor of adding their family to the line of the Prima Familia. &lt;br /&gt;
&lt;br /&gt;
Heirs enjoy a lap of luxury in the manor with the royal family. They do not have to be blood-related to the guild leader that sent them.&lt;br /&gt;
&lt;br /&gt;
Proper nomenclature for addressing Doge/Duce are varied and more normalized, with Guild Leaders going by either their internal titles, their name directly, or as their title. &lt;br /&gt;
&lt;br /&gt;
[[File:Noble1.png]]'''Nobile'''&lt;br /&gt;
&lt;br /&gt;
Other guild leaders, despite not holding land, are still recognized as one of the wealthy. Their children are often sent to Inizio D'Oro to be personal servants to the royal family and their superior guild heirs. This title may also reference heirs of all guilds as well, as it is the lowest title of nobility.&lt;br /&gt;
&lt;br /&gt;
Nobile Heirs also do not have to be blood related to the guild leader that sent them.&lt;br /&gt;
&lt;br /&gt;
Possessing no additional fancy titles, Nobiles are typically referred to by their names, but are recognized as being of a superior class than the rest of their peers.&lt;br /&gt;
&lt;br /&gt;
[[File:Renowned2.png]]'''Renowned'''&lt;br /&gt;
&lt;br /&gt;
Exceptional '''heroes''' may be recognized directly by the royal family as prospects to the line, earning a private title that has them at the same 'level' as a Doge/Duce without the land. These are few and far between, designed to humor the belief that ''even the pig keeper can become a king'', a mantra said to encourage people to not feel bound by their station.&lt;br /&gt;
&lt;br /&gt;
There are no special forms of address toward renowned people.&lt;br /&gt;
&lt;br /&gt;
''This level of rank could also apply to '''villains'''. They are respected, as without them there would only be half the opportunities for heroes to appear. Still, they probably would not be excited to have one as their leader or suitor! ''&lt;br /&gt;
&lt;br /&gt;
This rank is given to people who collect enough notable badges to appear well decorated and are not already ranked as nobility. Badges of note include The End, Manticore Mangler, Dragon Doombringer, Virtuoso Vanquisher, etc.&lt;br /&gt;
&lt;br /&gt;
=Guild FAQ=&lt;br /&gt;
Guilds are important in character, providing you opportunities for growth if your character's goal is to lead or rule. It is also a social network, allowing you to connect with other players with similar-minded characters. Some guilds might have enough activity to do their own events, or have overlapping situations with other guilds expanding your social circle in a more organic way, especially if you are shy. :)&lt;br /&gt;
&lt;br /&gt;
'''Profile Perks to all Guilds'''&lt;br /&gt;
&lt;br /&gt;
*Members of guilds will have the banner displayed in their profiles, and titles changed accordingly if they hold power within the guild. Other ranks for establishing seniority or specific job will be displayed beneath the banner.&lt;br /&gt;
*Guilds will have their own slot on the forum with both a public and private section to use as they see fit, as well as a 'group' that will color member's names in the online list.&lt;br /&gt;
*Leaders of guilds will gain a lump sum of 5k gold and gain the rank of Nobile. For Head Guilds this bumps up to 10k and Doge, respectively.&lt;br /&gt;
&lt;br /&gt;
==Joining a Guild==&lt;br /&gt;
&lt;br /&gt;
If you feel your character would be a good fit for a guild, or that they would be interested in joining it, seek out a representative of the guild. Depending on the guild's structure that may be all you need to do.&lt;br /&gt;
&lt;br /&gt;
Have a character that is a 'native' and you would like them to already be part of the guild? Talk to the leader OOCly to confirm. Make sure you save yourselves both time and hassle and check to make sure that the history of the guild can align with your character's simply enough (ie, timelines).&lt;br /&gt;
&lt;br /&gt;
Legally you cannot be registered to two guilds. This doesn't mean you can't work for another though...&lt;br /&gt;
&lt;br /&gt;
==Creating a Guild==&lt;br /&gt;
*Five members or more (Number includes Leader)&lt;br /&gt;
*A specialization, does not have to be unique.&lt;br /&gt;
**Can only have up to two specializations that are already ''similar'' in nature. You are encouraged to have only one.&lt;br /&gt;
*Permission of the place you will be setting up (ooc).&lt;br /&gt;
*Please provide information for the wiki.&lt;br /&gt;
&lt;br /&gt;
[[File:Guildflagbase.png]]&lt;br /&gt;
&lt;br /&gt;
Banners should be simplistic, focus on a shape and color scheme and picture having to make it by hand on fabric, multiple times!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will have total control of how your guild determines its next leader or how it invites its members in, promotions within, etc.&lt;br /&gt;
You can host your own events for your members.&lt;br /&gt;
&lt;br /&gt;
===Becoming a Head Guild===	&lt;br /&gt;
In each territory there can be many guilds, but only one has the political weight to be considered in charge of the territory as a whole. To become the head guild of a territory one of two things need to happen:&lt;br /&gt;
 &lt;br /&gt;
*The current head guild submits to your guild	&lt;br /&gt;
**However it happens! The former head guild will need to let the Staff know. 	&lt;br /&gt;
*A new territory is created (spotted). This will be initiated by Staff.  As of 2020 there are no plans to create new territories.&lt;br /&gt;
**Usually a guild is already selected for this oocly (as it will need to be considered long-established), but... petitioning or a competition may be held.&lt;br /&gt;
&lt;br /&gt;
'''Profile Perks to Head Guilds'''&lt;br /&gt;
*You are the region owner, you can boss the smaller guilds around.&lt;br /&gt;
*Leaders gain rank of Doge/Duce, just under the royalty and is eligible for marriage to the royals (Determined by the Annual Review).&lt;br /&gt;
**Wallet boost of 10k gold&lt;br /&gt;
*Permanent-room HQ&lt;br /&gt;
&lt;br /&gt;
===Common Questions===&lt;br /&gt;
'''Can I have a guild of only [race]?''' Yes.&lt;br /&gt;
&lt;br /&gt;
'''Can I also have a guild that does [activity]?''' Yes.&lt;br /&gt;
&lt;br /&gt;
'''Can I take over a guild?''' Yes, with the ooc cooperation of the ''current owner''. Take overs/mutinies are a great way to shift ownership if you find just handing it over to be too bland. Rarely, if the owner is not around anymore we will allow someone with vested interest to rise up. This opportunity is ideally for those already within the guild, but this is not a requirement.&lt;br /&gt;
&lt;br /&gt;
'''Can we have a room for our HQ?''' At the bottom of the room list there is a form you can fill out to create a temporary room. This room will exist until there has been 2 hours of inactivity. If you need it to be private, then you should mark it as such in the room name. Head guilds, which operate a region, will have their HQ as a permanent room as it is considered the capitol building and should be accessible to the public for civil matters.&lt;br /&gt;
&lt;br /&gt;
===Mergers and Partnerships===&lt;br /&gt;
Partnerships among guilds is not unheard of, though not when it comes to trying to climb to a head guild position, this coveted spot means that partnerships will have to at some point become a rivalry or a merger if the other guild is also vying for the position.&lt;br /&gt;
&lt;br /&gt;
If a merger was to happen, the smaller guild will disbanded and members would be added to the roster of the larger. Mergers can happen where both guilds are lost and a entirely new guild is formed. They will have to still consider the rules of that of creation (above).&lt;br /&gt;
&lt;br /&gt;
===Disbandment===&lt;br /&gt;
Disbanded guilds are simply removed from member's profiles, however the information that is displayed here will just be moved to 'past guilds' with a new section concerning how it ended. History is history, after all.&lt;br /&gt;
&lt;br /&gt;
Reasons a guild may be disbanded:&lt;br /&gt;
*'''Disinterest''' - Members all split ways and abandon the guild altogether. This can also happen when membership falls beneath 5 members ''may'' be considered disbanded upon lack of activity. &lt;br /&gt;
**Head guilds will not be disbanded on lack of activity, but if all associated players are MIA then another guild might be invited to take over per staff's invitation and discretion.&lt;br /&gt;
*'''Merged''' - Being taken over by another guild might lead to those members joining the stronger guild and leaving behind the original.&lt;br /&gt;
*'''Culling''' - All members deceased... for whatever reason.&lt;br /&gt;
*'''Decree''' - A head guild or the royal family in question might manually expel a guild from record and eligibility.&lt;br /&gt;
**This would be in-character only, and does not mean a guild cannot still operate, it would just mean that they are not official and therefor would not be able to progress politically-- as there would definitely be movement against them.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77307</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77307"/>
				<updated>2020-06-20T19:59:41Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts.  Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==Placeholder==&lt;br /&gt;
&lt;br /&gt;
==Catacombs==&lt;br /&gt;
Further beneath the city, accessible only when the water recedes-- and even then stays moderately waterlogged requiring people to wade, is the door to the catacombs. Revered heroes and royalty alike are buried there in organized tunnels spanning the whole of the hamlet, but not all are asleep in eternal rest.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77292</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77292"/>
				<updated>2020-06-15T18:35:00Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* The Flute and Flagon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée starts off as a muddy mess but quickly becomes lush, green, and very busy as merchants try to maximize their routes between it and other places.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==Placeholder==&lt;br /&gt;
&lt;br /&gt;
==Catacombs==&lt;br /&gt;
Further beneath the city, accessible only when the water recedes-- and even then stays moderately waterlogged requiring people to wade, is the door to the catacombs. Revered heroes and royalty alike are buried there in organized tunnels spanning the whole of the hamlet, but not all are asleep in eternal rest.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77291</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77291"/>
				<updated>2020-06-15T18:33:07Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Population */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée starts off as a muddy mess but quickly becomes lush, green, and very busy as merchants try to maximize their routes between it and other places.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
During the fall and winter months, the population sits at about 200 residents.&lt;br /&gt;
&lt;br /&gt;
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.&lt;br /&gt;
&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==The Flute and Flagon==&lt;br /&gt;
A two story, compact building featuring trinkets from all over The Tapestry with no rhyme or reason to placement. The tables are arranged closely and can seat two to six people. The bar counter is located along the right wall from the entrance and features several large kegs and taps from which the house brew is poured on demand into stoneware mugs. On the far wall across from the entrance is a raised platform that serves as a stage for performances-- usually a local musician needing practice in front of a localized crowd, or the bar's own workers.&lt;br /&gt;
&lt;br /&gt;
Upstairs is the living quarters for the few workers and gives place for side-business to happen, about 4 rooms not including Jackie and Eirian's permanent abodes, which they will let you borrow. '''''It is not an inn'''''.&lt;br /&gt;
&lt;br /&gt;
The menu includes simple things, such as a porridge or stew, that can be made in large batches and kept over several days. If ingredients are available, they can make something off-menu. This is highly unlikely during the fall and winter months when everything becomes scarce and strained. During that time specific breeds of fish are more readily on the menu, as they are more active in a colder climate. A seedy dark bread is readily available with a special dipping-glaze made by boiling the house brew with honey.&lt;br /&gt;
&lt;br /&gt;
The side-work:&amp;lt;br&amp;gt;&lt;br /&gt;
All workers of the bar have the permission, to operate as courtesans as well.&lt;br /&gt;
*They set their own prices and preferences, with the bar taking a 5% cut.&lt;br /&gt;
*They must have all appointments at the Flute and Flagon, for the worker's security.&lt;br /&gt;
*They can only take appointments on days they are not working another part of the bar.&lt;br /&gt;
&lt;br /&gt;
==Catacombs==&lt;br /&gt;
Further beneath the city, accessible only when the water recedes-- and even then stays moderately waterlogged requiring people to wade, is the door to the catacombs. Revered heroes and royalty alike are buried there in organized tunnels spanning the whole of the hamlet, but not all are asleep in eternal rest.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77290</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77290"/>
				<updated>2020-06-15T18:31:40Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée starts off as a muddy mess but quickly becomes lush, green, and very busy as merchants try to maximize their routes between it and other places.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Chanson's culture is very relaxed about almost anything under the sun and moon.  So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors.  The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson.  Prostitution is legal and isn't looked down upon,  the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.&lt;br /&gt;
&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
~&amp;lt;1000&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==The Flute and Flagon==&lt;br /&gt;
A two story, compact building featuring trinkets from all over The Tapestry with no rhyme or reason to placement. The tables are arranged closely and can seat two to six people. The bar counter is located along the right wall from the entrance and features several large kegs and taps from which the house brew is poured on demand into stoneware mugs. On the far wall across from the entrance is a raised platform that serves as a stage for performances-- usually a local musician needing practice in front of a localized crowd, or the bar's own workers.&lt;br /&gt;
&lt;br /&gt;
Upstairs is the living quarters for the few workers and gives place for side-business to happen, about 4 rooms not including Jackie and Eirian's permanent abodes, which they will let you borrow. '''''It is not an inn'''''.&lt;br /&gt;
&lt;br /&gt;
The menu includes simple things, such as a porridge or stew, that can be made in large batches and kept over several days. If ingredients are available, they can make something off-menu. This is highly unlikely during the fall and winter months when everything becomes scarce and strained. During that time specific breeds of fish are more readily on the menu, as they are more active in a colder climate. A seedy dark bread is readily available with a special dipping-glaze made by boiling the house brew with honey.&lt;br /&gt;
&lt;br /&gt;
The side-work:&amp;lt;br&amp;gt;&lt;br /&gt;
All workers of the bar have the permission, to operate as courtesans as well.&lt;br /&gt;
*They set their own prices and preferences, with the bar taking a 5% cut.&lt;br /&gt;
*They must have all appointments at the Flute and Flagon, for the worker's security.&lt;br /&gt;
*They can only take appointments on days they are not working another part of the bar.&lt;br /&gt;
&lt;br /&gt;
==Catacombs==&lt;br /&gt;
Further beneath the city, accessible only when the water recedes-- and even then stays moderately waterlogged requiring people to wade, is the door to the catacombs. Revered heroes and royalty alike are buried there in organized tunnels spanning the whole of the hamlet, but not all are asleep in eternal rest.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77289</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77289"/>
				<updated>2020-06-15T18:23:24Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée starts off as a muddy mess but quickly becomes lush, green, and very busy as merchants try to maximize their routes between it and other places.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy.  After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro.  The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.&lt;br /&gt;
&lt;br /&gt;
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position.  Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it and have a very laissez-faire attitude toward every aspect of their lives. To them, if The Skald really wants something to happen, it will no matter how much they push back. &lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
~&amp;lt;1000&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==The Flute and Flagon==&lt;br /&gt;
A two story, compact building featuring trinkets from all over The Tapestry with no rhyme or reason to placement. The tables are arranged closely and can seat two to six people. The bar counter is located along the right wall from the entrance and features several large kegs and taps from which the house brew is poured on demand into stoneware mugs. On the far wall across from the entrance is a raised platform that serves as a stage for performances-- usually a local musician needing practice in front of a localized crowd, or the bar's own workers.&lt;br /&gt;
&lt;br /&gt;
Upstairs is the living quarters for the few workers and gives place for side-business to happen, about 4 rooms not including Jackie and Eirian's permanent abodes, which they will let you borrow. '''''It is not an inn'''''.&lt;br /&gt;
&lt;br /&gt;
The menu includes simple things, such as a porridge or stew, that can be made in large batches and kept over several days. If ingredients are available, they can make something off-menu. This is highly unlikely during the fall and winter months when everything becomes scarce and strained. During that time specific breeds of fish are more readily on the menu, as they are more active in a colder climate. A seedy dark bread is readily available with a special dipping-glaze made by boiling the house brew with honey.&lt;br /&gt;
&lt;br /&gt;
The side-work:&amp;lt;br&amp;gt;&lt;br /&gt;
All workers of the bar have the permission, to operate as courtesans as well.&lt;br /&gt;
*They set their own prices and preferences, with the bar taking a 5% cut.&lt;br /&gt;
*They must have all appointments at the Flute and Flagon, for the worker's security.&lt;br /&gt;
*They can only take appointments on days they are not working another part of the bar.&lt;br /&gt;
&lt;br /&gt;
==Catacombs==&lt;br /&gt;
Further beneath the city, accessible only when the water recedes-- and even then stays moderately waterlogged requiring people to wade, is the door to the catacombs. Revered heroes and royalty alike are buried there in organized tunnels spanning the whole of the hamlet, but not all are asleep in eternal rest.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77288</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77288"/>
				<updated>2020-06-15T18:07:26Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not.  During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable.  During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status.  There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.&lt;br /&gt;
&lt;br /&gt;
The locals here are a mixed bunch.  In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation.  With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics.  While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed.  Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island. &lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée starts off as a muddy mess but quickly becomes lush, green, and very busy as merchants try to maximize their routes between it and other places.  During this time, most of the winter population will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.  Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels.  There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy until about two decades ago when they were all moved and locked away in the Manor in Inizio D'Oro. The reasoning for this Primo Uomo's decision was never explained, but life goes on!&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it and have a very laissez-faire attitude toward every aspect of their lives. To them, if The Skald really wants something to happen, it will no matter how much they push back. &lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
~&amp;lt;1000&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==The Flute and Flagon==&lt;br /&gt;
A two story, compact building featuring trinkets from all over The Tapestry with no rhyme or reason to placement. The tables are arranged closely and can seat two to six people. The bar counter is located along the right wall from the entrance and features several large kegs and taps from which the house brew is poured on demand into stoneware mugs. On the far wall across from the entrance is a raised platform that serves as a stage for performances-- usually a local musician needing practice in front of a localized crowd, or the bar's own workers.&lt;br /&gt;
&lt;br /&gt;
Upstairs is the living quarters for the few workers and gives place for side-business to happen, about 4 rooms not including Jackie and Eirian's permanent abodes, which they will let you borrow. '''''It is not an inn'''''.&lt;br /&gt;
&lt;br /&gt;
The menu includes simple things, such as a porridge or stew, that can be made in large batches and kept over several days. If ingredients are available, they can make something off-menu. This is highly unlikely during the fall and winter months when everything becomes scarce and strained. During that time specific breeds of fish are more readily on the menu, as they are more active in a colder climate. A seedy dark bread is readily available with a special dipping-glaze made by boiling the house brew with honey.&lt;br /&gt;
&lt;br /&gt;
The side-work:&amp;lt;br&amp;gt;&lt;br /&gt;
All workers of the bar have the permission, to operate as courtesans as well.&lt;br /&gt;
*They set their own prices and preferences, with the bar taking a 5% cut.&lt;br /&gt;
*They must have all appointments at the Flute and Flagon, for the worker's security.&lt;br /&gt;
*They can only take appointments on days they are not working another part of the bar.&lt;br /&gt;
&lt;br /&gt;
==Catacombs==&lt;br /&gt;
Further beneath the city, accessible only when the water recedes-- and even then stays moderately waterlogged requiring people to wade, is the door to the catacombs. Revered heroes and royalty alike are buried there in organized tunnels spanning the whole of the hamlet, but not all are asleep in eternal rest.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Hawenyddion%27s_Eye&amp;diff=77092</id>
		<title>Hawenyddion's Eye</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Hawenyddion%27s_Eye&amp;diff=77092"/>
				<updated>2019-03-26T16:51:35Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: Protected &amp;quot;Hawenyddion's Eye&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox guild&lt;br /&gt;
|name = Hawenyddion's Eye&lt;br /&gt;
|type = ???&lt;br /&gt;
|image = [[File:Haweneyeflag.png]]&lt;br /&gt;
|established = Late 1600s&lt;br /&gt;
|founder = S.B.&lt;br /&gt;
|region= Chanson Isole'e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The eye in the name and the banner makes it seem as if this was a guild that had some sort of oversight. Rumor has it that they may have been the progenitors to a scholars guild that set up shop on Chanson for many years.&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
Nothing is known about the hierarchy of the guild.  There is reason to believe it followed the standard model that all guilds have adhered to, to this day.&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
Nothing is known about the recruitment or trials required to join.&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
Nothing is known about how one would be promoted within the ranks.&lt;br /&gt;
&lt;br /&gt;
=Life in the Guild=&lt;br /&gt;
Next to nothing is known about the average life of the member in the guild. Given that it was founded around the same time Chanson was, it is believed to be a rough, pioneering style livelihood for the first several years and then afterwords is anyone's guess.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
No charter or records of any rules for the guild have been found either. &lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Founded in the late 1600s, not much is currently known about this guild. &lt;br /&gt;
Their emblem rarely appears entirely intact, but is spread around the world. It is sometimes found in caves, on the side of a building or ruin, and one report found it etched into the side of a tree, but it is hard to determine if this was an act of vandalism or not.  Despite being founded on Chanson Isole'e, no markings or branding of the guild have been found.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Hawenyddion%27s_Eye&amp;diff=77091</id>
		<title>Hawenyddion's Eye</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Hawenyddion%27s_Eye&amp;diff=77091"/>
				<updated>2019-03-26T16:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox guild&lt;br /&gt;
|name = Hawenyddion's Eye&lt;br /&gt;
|type = ???&lt;br /&gt;
|image = [[File:Haweneyeflag.png]]&lt;br /&gt;
|established = Late 1600s&lt;br /&gt;
|founder = S.B.&lt;br /&gt;
|region= Chanson Isole'e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The eye in the name and the banner makes it seem as if this was a guild that had some sort of oversight. Rumor has it that they may have been the progenitors to a scholars guild that set up shop on Chanson for many years.&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
Nothing is known about the hierarchy of the guild.  There is reason to believe it followed the standard model that all guilds have adhered to, to this day.&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
Nothing is known about the recruitment or trials required to join.&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
Nothing is known about how one would be promoted within the ranks.&lt;br /&gt;
&lt;br /&gt;
=Life in the Guild=&lt;br /&gt;
Next to nothing is known about the average life of the member in the guild. Given that it was founded around the same time Chanson was, it is believed to be a rough, pioneering style livelihood for the first several years and then afterwords is anyone's guess.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
No charter or records of any rules for the guild have been found either. &lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Founded in the late 1600s, not much is currently known about this guild. &lt;br /&gt;
Their emblem rarely appears entirely intact, but is spread around the world. It is sometimes found in caves, on the side of a building or ruin, and one report found it etched into the side of a tree, but it is hard to determine if this was an act of vandalism or not.  Despite being founded on Chanson Isole'e, no markings or branding of the guild have been found.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Hawenyddion%27s_Eye&amp;diff=77090</id>
		<title>Hawenyddion's Eye</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Hawenyddion%27s_Eye&amp;diff=77090"/>
				<updated>2019-03-26T16:32:44Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox guild&lt;br /&gt;
|name = Hawenyddion's Eye&lt;br /&gt;
|type = ???&lt;br /&gt;
|image = [[File:Haweneyeflag.png]]&lt;br /&gt;
|established = Late 1600s&lt;br /&gt;
|founder = S.B.&lt;br /&gt;
|region= Chanson Isole'e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Founded in the late 1600s, not much is currently known about this guild.  Their emblem rarely appears entirely intact, but is spread around the world.  It is sometimes found in caves, on the side of a building or ruin, and one report found it etched into the side of a tree, but it is hard to determine if this was an act of vandalism or not.  &lt;br /&gt;
&lt;br /&gt;
The eye in the name and the banner makes it seem as if this was a guild that had some sort of oversight. &lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
'''None. Disbanded'''&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
'''Impossible. It's disbanded.'''&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
'''Really?'''&lt;br /&gt;
&lt;br /&gt;
=Life in the Guild=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Hawenyddion%27s_Eye&amp;diff=77089</id>
		<title>Hawenyddion's Eye</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Hawenyddion%27s_Eye&amp;diff=77089"/>
				<updated>2019-03-26T16:30:53Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox guild&lt;br /&gt;
|name = Hawenyddion's Eye&lt;br /&gt;
|type = Scholarly&lt;br /&gt;
|image = [[File:Haweneyeflag.png]]&lt;br /&gt;
|established = 1025&lt;br /&gt;
|founder = &lt;br /&gt;
|region= Chanson Isole'e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Founded in the late 1600s, not much is currently known about this guild.  Their emblem rarely appears entirely intact, but is spread around the world.  It is sometimes found in caves, on the side of a building or ruin, and one report found it etched into the side of a tree, but it is hard to determine if this was an act of vandalism or not.  &lt;br /&gt;
&lt;br /&gt;
The eye in the name and the banner makes it seem as if this was a guild that had some sort of oversight. &lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
'''None. Disbanded'''&lt;br /&gt;
'''Founder: S.B.'''&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
'''Impossible. It's disbanded.'''&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
'''Really?'''&lt;br /&gt;
&lt;br /&gt;
=Life in the Guild=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77071</id>
		<title>Chanson Isole'e</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=Chanson_Isole%27e&amp;diff=77071"/>
				<updated>2019-01-17T16:28:23Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cloistered hamlet designed with real-world French influences, and seasonal access.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not. It consists of a walled community that is small but hardy and has developed well-tested strategies to last the periods of rain that flood the waters and cut it off completely every ''fall and winter''. &lt;br /&gt;
&lt;br /&gt;
The locals here are mostly studious, taking to debating and philosophizing during their months of isolation. During this time they also produce copies of scrolls, treatises, and books to distribute to the rest of the world. They are not the only source of academia and philosophy, but there is a high chance that books you read were either written by their authors or printed on the island.&lt;br /&gt;
&lt;br /&gt;
In the dry season, the road to Chanson Isolée is lush and green and very busy as merchants try to maximize their routes between it and other places.  During this time, most of the winter scholars will take to the waters as fishermen.  Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded.&lt;br /&gt;
&lt;br /&gt;
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel. &lt;br /&gt;
&lt;br /&gt;
It is believed that it was founded by Geof Chase, a studious hermit.  History says he and his guild built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry. &lt;br /&gt;
&lt;br /&gt;
Eventually, in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it.  So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them.  Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy until about two decades ago when they were all moved and locked away in the Manor in Inizio D'Oro. The reasoning for this Primo Uomo's decision was never explained, but life goes on!&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it and have a very laissez-faire attitude toward every aspect of their lives. To them, if The Skald really wants something to happen, it will no matter how much they push back. &lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Skaldic&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
==Population==&lt;br /&gt;
~&amp;lt;1000&lt;br /&gt;
==Main Exports==&lt;br /&gt;
*Various Brews&lt;br /&gt;
*Muscles, Clams&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
==Chateau Vocal==&lt;br /&gt;
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs.&lt;br /&gt;
&lt;br /&gt;
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.&lt;br /&gt;
&lt;br /&gt;
==The Flute and Flagon==&lt;br /&gt;
A two story, compact building featuring trinkets from all over The Tapestry with no rhyme or reason to placement. The tables are arranged closely and can seat two to six people. The bar counter is located along the right wall from the entrance and features several large kegs and taps from which the house brew is poured on demand into stoneware mugs. On the far wall across from the entrance is a raised platform that serves as a stage for performances-- usually a local musician needing practice in front of a localized crowd, or the bar's own workers.&lt;br /&gt;
&lt;br /&gt;
Upstairs is the living quarters for the few workers and gives place for side-business to happen, about 4 rooms not including Jackie and Eirian's permanent abodes, which they will let you borrow. '''''It is not an inn'''''.&lt;br /&gt;
&lt;br /&gt;
The menu includes simple things, such as a porridge or stew, that can be made in large batches and kept over several days. If ingredients are available, they can make something off-menu. This is highly unlikely during the fall and winter months when everything becomes scarce and strained. During that time specific breeds of fish are more readily on the menu, as they are more active in a colder climate. A seedy dark bread is readily available with a special dipping-glaze made by boiling the house brew with honey.&lt;br /&gt;
&lt;br /&gt;
The side-work:&amp;lt;br&amp;gt;&lt;br /&gt;
All workers of the bar have the permission, to operate as courtesans as well.&lt;br /&gt;
*They set their own prices and preferences, with the bar taking a 5% cut.&lt;br /&gt;
*They must have all appointments at the Flute and Flagon, for the worker's security.&lt;br /&gt;
*They can only take appointments on days they are not working another part of the bar.&lt;br /&gt;
&lt;br /&gt;
==Catacombs==&lt;br /&gt;
Further beneath the city, accessible only when the water recedes-- and even then stays moderately waterlogged requiring people to wade, is the door to the catacombs. Revered heroes and royalty alike are buried there in organized tunnels spanning the whole of the hamlet, but not all are asleep in eternal rest.&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=How-to&amp;diff=77059</id>
		<title>How-to</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=How-to&amp;diff=77059"/>
				<updated>2019-01-13T00:48:42Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: /* Setting up your image */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Setting up your image==&lt;br /&gt;
Congratulations! If you're reading this, chances are you've created an account and a character on Skaldsongrp.com. If you haven't, how'd you even get here? Also, go do the thing I'm congratulating other people for.&lt;br /&gt;
&lt;br /&gt;
So now you probably want to have an image for your character. While not always the easiest process to master, this guide should have you up and running in just a few minutes.&lt;br /&gt;
&lt;br /&gt;
Two quick things. First, all images currently should be 100 KBs or less. Your avatar image should e 300 x 300 pixels max, and your banner should be 500 w x 100 h pixels max. If you're not sure how to do that, check the &amp;quot;How to check your image before uploading&amp;quot; section beneath this one.&lt;br /&gt;
&lt;br /&gt;
Second, let's talk about the Control Panel (CP for short). When it's in the default state. it should looking like this: -insert image here later-&lt;br /&gt;
&lt;br /&gt;
When it's not, all you need to do is click CP to return it to it's default state. If it's not in it's default state, set it to that and let's get started.&lt;br /&gt;
&lt;br /&gt;
Click on Manage Profile. If you don't have a signature/banner ready to go yet, this should say &amp;quot;no image.&amp;quot; If when you post your avatar is in the middle of your post as opposed to one of the sides, you need to select this and set it to &amp;quot;No Image&amp;quot; or whatever the actual file it is you need. Then go down to the bottom of Manage Profile and click the &amp;quot;Modify Profile&amp;quot; button. Anytime you make a change under Modify Profile, you want to click this button.&lt;br /&gt;
&lt;br /&gt;
Click [Need to Upload an Image?]&lt;br /&gt;
&lt;br /&gt;
Here you can view images from the &amp;quot;Image Select&amp;quot; drop down box, but we're more interested in the options below.  (Also note the rules posted there as well, just as a reminder)&lt;br /&gt;
&lt;br /&gt;
In the image description/Name box, type in a word or two the describes the image. &lt;br /&gt;
&lt;br /&gt;
Then, click choose file, find the image you want to upload, and click save from that pop up box.  Then back under the CP (it's called Gallery at this point) click upload.&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Go Back&amp;quot; at the top of your CP.&lt;br /&gt;
&lt;br /&gt;
If this is your first time uploading an image, you'll notice that all of your mood images are the same.  As you upload more, you'll be able to change these under Modify Profile.&lt;br /&gt;
&lt;br /&gt;
Now, click on &amp;quot;Click here to select a mood&amp;quot; and click on the appropriate mood so that the name becomes Italicized.&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;GoBack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's probably a good idea to scroll down to the bottom of your &amp;quot;Manage Profile&amp;quot; now and click the &amp;quot;Modify Profile&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
Now you're done! Probably. Try doing a test post to see if it worked, or click on your name in rooms to view your profile.&lt;br /&gt;
&lt;br /&gt;
==How to check your Image before Uploading==&lt;br /&gt;
&lt;br /&gt;
This topic is pretty straight forward, but it's something that not a lot of people consider doing or even know how.  It is worth noting that any staff member will be happy to help you ensure your image is an appropriate size and help your resize it if necessary. &lt;br /&gt;
Additionally, there are some very helpful online resources to use.  My top picks are&amp;quot;&lt;br /&gt;
&lt;br /&gt;
phixr.com (requires you create an account, but its free)&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
pixlr.com (a watered down, browser based version of Adobe Photoshop)&lt;br /&gt;
&lt;br /&gt;
But for those into DIY or who need a refresher, here you go:&lt;br /&gt;
&lt;br /&gt;
===Step 1===&lt;br /&gt;
Find the folder your image is saved in (this includes your desktop) and right click on it so that you get a drop down menu that looks like the one below, then click the &amp;quot;Properties&amp;quot; option at the bottom of that menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Hawenthefirst.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Step 2===&lt;br /&gt;
A new window should have popped up with tabs such as &amp;quot;General,&amp;quot; &amp;quot;Security,&amp;quot; and &amp;quot;Details.&amp;quot;  There is useful information beneath these tabs, including the data size on disk that your file is.  That is the size it will appear on site when you upload it. '''Remember that this shouldn't be any larger than 100 KBs.'''  If it is, try saving the file as a JPG/JPEG or asking for assistance.&lt;br /&gt;
&lt;br /&gt;
After you've checked out that information, go ahead and click on the &amp;quot;Details&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
[[File:Hawen2.PNG]]&lt;br /&gt;
&lt;br /&gt;
===Step 3===&lt;br /&gt;
On &amp;quot;Details&amp;quot; you may have to scroll down slightly to see more Image Information. Here you'll see the height and width of your image in pixels, which '''must be no larger than 300 h x 300 w'''.  If it is larger, and you're not sure how to resize it, please ask for help :).&lt;br /&gt;
&lt;br /&gt;
[[File:Hawen3.PNG]]&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	<entry>
		<id>https://www.skaldsongrp.com/wiki/index.php?title=How-to&amp;diff=77058</id>
		<title>How-to</title>
		<link rel="alternate" type="text/html" href="https://www.skaldsongrp.com/wiki/index.php?title=How-to&amp;diff=77058"/>
				<updated>2019-01-13T00:23:17Z</updated>
		
		<summary type="html">&lt;p&gt;Redox08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Setting up your image==&lt;br /&gt;
Congratulations! If you're reading this, chances are you've created an account and a character on Skaldsongrp.com. If you haven't, how'd you even get here? Also, go do the thing I'm congratulating other people for.&lt;br /&gt;
&lt;br /&gt;
So now you probably want to have an image for your character. While not always the easiest process to master, this guide should have you up and running in just a few minutes.&lt;br /&gt;
&lt;br /&gt;
Two quick things. First, all images currently should be 100 KBs or less. Your avatar image should e 300 x 300 pixels max, and your banner should be 500 w x 100 h pixels max. If you're not sure how to do that, check the &amp;quot;How to check your image before uploading&amp;quot; section beneath this one.&lt;br /&gt;
&lt;br /&gt;
Second, let's talk about the Control Panel (CP for short). When it's in the default state. it should looking like this:&lt;br /&gt;
&lt;br /&gt;
When it's not, all you need to do is click CP to return it to it's default state. If it's not in it's default state, set it to that and let's get started.&lt;br /&gt;
&lt;br /&gt;
Click on Manage Profile. If you don't have a signature/banner ready to go yet, this should say &amp;quot;no image.&amp;quot; If when you post your avatar is in the middle of your post as opposed to one of the sides, you need to select this and set it to &amp;quot;No Image&amp;quot; or whatever the actual file it is you need. Then go down to the bottom of Manage Profile and click the &amp;quot;Modify Profile&amp;quot; button. Anytime you make a change under Modify Profile, you want to click this button.&lt;br /&gt;
&lt;br /&gt;
Uh... TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to check your Image before Uploading==&lt;br /&gt;
&lt;br /&gt;
This topic is pretty straight forward, but it's something that not a lot of people consider doing or even know how.  It is worth noting that any staff member will be happy to help you ensure your image is an appropriate size and help your resize it if necessary. &lt;br /&gt;
Additionally, there are some very helpful online resources to use.  My top picks are&amp;quot;&lt;br /&gt;
&lt;br /&gt;
phixr.com (requires you create an account, but its free)&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
pixlr.com (a watered down, browser based version of Adobe Photoshop)&lt;br /&gt;
&lt;br /&gt;
But for those into DIY or who need a refresher, here you go:&lt;br /&gt;
&lt;br /&gt;
===Step 1===&lt;br /&gt;
Find the folder your image is saved in (this includes your desktop) and right click on it so that you get a drop down menu that looks like the one below, then click the &amp;quot;Properties&amp;quot; option at the bottom of that menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Hawenthefirst.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Step 2===&lt;br /&gt;
A new window should have popped up with tabs such as &amp;quot;General,&amp;quot; &amp;quot;Security,&amp;quot; and &amp;quot;Details.&amp;quot;  There is useful information beneath these tabs, including the data size on disk that your file is.  That is the size it will appear on site when you upload it. '''Remember that this shouldn't be any larger than 100 KBs.'''  If it is, try saving the file as a JPG/JPEG or asking for assistance.&lt;br /&gt;
&lt;br /&gt;
After you've checked out that information, go ahead and click on the &amp;quot;Details&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
[[File:Hawen2.PNG]]&lt;br /&gt;
&lt;br /&gt;
===Step 3===&lt;br /&gt;
On &amp;quot;Details&amp;quot; you may have to scroll down slightly to see more Image Information. Here you'll see the height and width of your image in pixels, which '''must be no larger than 300 h x 300 w'''.  If it is larger, and you're not sure how to resize it, please ask for help :).&lt;br /&gt;
&lt;br /&gt;
[[File:Hawen3.PNG]]&lt;/div&gt;</summary>
		<author><name>Redox08</name></author>	</entry>

	</feed>